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That said I have not had the issues you talk about. Most of it comes down to the physics and the land vehicle physics in general is extremely unreliable and jank in my experience so I'm not surprised there are issues, and I did my best to have it work in my testing shooting ships on land (I have zero idea how to spawn a tank, none of the teams have any, and neither do I other than this one and it would also be stationary), so as far as I know there is very little I could do to fix it.
If by "buggy" you mean choppy then that's also nothing that can be done, the breadboard logic only updates so often so for a fast-ish thing it will travel a noteable distance every update. It's currently a compromise somewhere between how fast i actually wanted it and having a smoother animation.
- Your tank struggles to properly point at enemy targets which doesn't work for a vehicle likes this
- Every time your gun shoots, the tank shoots up for no particular reason
- The shell ejection mechanism looks extremely buggy
- And it seems to have some jacked up PIDS as the tank likes to rock back and forth on top of the suspension issues
Very nice looking tanks but could probably use some tweaking