From The Depths

From The Depths

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Stridsvagn 103c
   
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Planet: Historical
Tags: land
File Size
Posted
164.638 KB
14 Sep @ 3:29pm
1 Change Note ( view )

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Stridsvagn 103c

Description
Disclaimer: I have never played any land mode in this game and this is the one and only land vehicle I have ever done, do not expect this tank to perform well in combat, it is not the point of it. I both can't make it any better because I have such minimal experience with the severe land jank, and I have no wish to because it is a done project I want to leave behind me.

Sweden's MBT from 1967 to 1997, carefully replicated
This is specifically based on the C variant, the final version put into service

Also known as the S-tank, it's most notable feature is its turret-less design and fixed barrel, which allowed it a much lower silhouette and to more easily implement a quick and reliable autoloader than a conventional tank.
It aimed by turning and pitching the whole tank.

It had 3 crew members. Gunner and commander had complete and equal controls, and even the radio operator had driving controls.

Features:
-Casing ejection animation
-Hull aiming (with 1 degree mantle aiming allowed mostly to account for physics jank)
-Realistic reload time
-Heavy frontal armor
-400mm APS cannon
-43K material cost
-An ungodly amount of decos, 779
3 Comments
BIG RAT 13 hours ago 
That's fair. I will say that if you need help for improving your tank AI my Tiger Tank has gone through a lot of through testing to get it to where it is
Duker  [author] 16 Sep @ 6:22pm 
That it can be in combat at all is a bonus, tt was a secondary concern at best.
That said I have not had the issues you talk about. Most of it comes down to the physics and the land vehicle physics in general is extremely unreliable and jank in my experience so I'm not surprised there are issues, and I did my best to have it work in my testing shooting ships on land (I have zero idea how to spawn a tank, none of the teams have any, and neither do I other than this one and it would also be stationary), so as far as I know there is very little I could do to fix it.

If by "buggy" you mean choppy then that's also nothing that can be done, the breadboard logic only updates so often so for a fast-ish thing it will travel a noteable distance every update. It's currently a compromise somewhere between how fast i actually wanted it and having a smoother animation.
BIG RAT 15 Sep @ 9:51pm 
Hey sorry to bother you but I did some testing with one of my own tanks and I noticied a few issues

- Your tank struggles to properly point at enemy targets which doesn't work for a vehicle likes this

- Every time your gun shoots, the tank shoots up for no particular reason

- The shell ejection mechanism looks extremely buggy

- And it seems to have some jacked up PIDS as the tank likes to rock back and forth on top of the suspension issues

Very nice looking tanks but could probably use some tweaking