Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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(3V3) Angel Gate v1.02 (Requires Direct Strike mod, link in description)
   
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Tags: map, mp, 8p
File Size
Posted
Updated
1.899 MB
14 Sep @ 2:55am
27 Sep @ 10:14am
5 Change Notes ( view )

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(3V3) Angel Gate v1.02 (Requires Direct Strike mod, link in description)

Description
Requires Direct Strike Tuning mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567955394

Game mode is simple: Place units on a pad near your base and they will be copied to the main arena every 30 seconds, iterating between human players on each team. IT DOESN'T WORK WITH BOTS.

Additional details:
- You can rotate camera while holding INSERT key, and reset the view to default by pressing TAB key twice
- Waaagh range increased to cover spawn area, but it has to be timed about 19 sec before it is your turn to spawn so 11, 41, 1:11, 1:41, etc.
- Fleet of foot range increased to cover the entire map
- Drop pods are disabled. You can make units in drop pods, but not drop them. I'll look into how to remove them entirely later
- AI can't use DLC elites' abilities, unfortunately it wasn't updated to do so.
- Build time for units is cut down to 10 seconds, faster than in vanilla, but not fast enough to skip build structure animation entirely
- Don’t try to get into main arena by using teleport/jump abilities. Controllable units outside of starting area will be despawned


Update 1:
- Upkeep is removed as it prevented players from teching up
- Players can no longer spawn (and lose) their elites in the main arena
- Elites can only cast abilities manually now to prevent AI from messing up the combos
- Slightly improved AI
- Player zones are now separated
- Req income is reduced slightly
- Players can no longer build units in drop pods

Update 2:
- Removed refund for lost units as requisition income went out of hand fast
- Added despawn ability to all line units. Upon using it squads will refund 60% of req and power.
- Increased reward for being on the opponents’ field from 60 req and 20 power to 120 req and 40 power
- Fixed rare behavior where setup teams, snipers, rangers and wraithguard switched to melee during combat
- Time between spawns increased from 30 to 35 seconds
- Escalation phases happen every 6 minutes instead of 10
- Whirlwind range reverted to 80 (still shorter than in vanilla)
- Fire prism range reduced from 80 to 70
- Removed teleport from Eldar buildings
- Removed mass recall from HQs
- Rearranged resource nodes slightly
- Random positions map setting now works properly