Crusader Kings III

Crusader Kings III

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More Regional Men-at-Arms
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33.836 MB
9 月 14 日 上午 2:54
10 月 4 日 下午 11:20
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More Regional Men-at-Arms

描述
OVERVIEW
This mod introduces unique men-at-arms for specific regions. To recruit them, you must either be personally present in the required region or belong to a culture native to it. Except the Late Roman armies, none of them are tied to innovations or traditions, instead they are tied to their cultures. Local rulers will always tend to recruit them. Complete list of added MaAs can be seen in the pinned discussion.

All of the men-at-arms feature unique, AI-generated illustrations based on the vanilla art style. I'm currently planning to add at least two men-at-arms per region: one available from the start and another from the 12th century, but of course it will take time. The stats for all units are balanced against their vanilla counterparts, but if you find a unit to be underpowered or overpowered, please leave a comment.

Regions done so far:
- Europe
- Africa
- Middle East
- Caucasia
- South Asia
- East Asia

Available localizations:
- English
- Spanish, thanks to @Karanir
- Russian, thanks to @Shizuko

COMPATIBILITY
This mod overwrites no files, so this mod should be compatible with everything, even with mods that overwrite vanilla MaAs, such as Cultural Armies II.

If you have any suggestions, bug reports, or other, please let me know in the comment too.
热门讨论 查看全部(2)
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9 月 20 日 上午 4:48
Chinese describe
牛奶大魔王
68 条留言
CS-HS 11 小时以前 
A special MAA for Jerusalem would be amazing
Grenader 12 小时以前 
Спасибо!!!
reverse 10 月 8 日 下午 3:36 
Can you enlist what are the new maas? Please
Mr Mouse 10 月 8 日 下午 12:42 
lowkey add more goated mod
archon_silverius 10 月 7 日 下午 10:11 
I appreciate that you took the time to add more units to the game that help diversify it. I would be interested in seeing more units added over time.
Halfdan  [作者] 10 月 6 日 下午 9:46 
@tabel'noe actually i have done the illustrations, but i am planning to push them together in the next MaAs update. thanks anyway
tabel'noe 10 月 6 日 上午 11:28 
link to google drive deleted itself so i will link github, files with resent upload
https://github.com/0sandro/CK3-CoA-s/commit/70be48f2653e6d2e7114e6290f678b7b8aa17841
tabel'noe 10 月 6 日 上午 11:10 
@Halfdan So I played around with Gemini and Photoshop a bit and was quite pleased with the result. I do not want to strip away fun of talking to this freak and ask for sallet for 20 times in different forms and promts just to resive fucking armet for the 20th time but i hope it will save you time. Did it to learn ai's, needed it for work, so these was a fun study of mine.
I will link you final results + interim results may be you can improve it. they would be in PSD and PNG formats forgive me i dont know what to do with dds and its recursion and why it is necessary:
{链接已删除}
Halfdan  [作者] 10 月 5 日 下午 9:18 
@R0B0T no, if you hybridize, you could obtain both, and if you diverge, you retain yours

@tabel'noe yes, i do agree with you, i am planning to redo some illustrations. thanks for the insights
tabel'noe 10 月 5 日 下午 3:36 
And the Fanti armor seems a little out of place to me. I understand that you wanted to make a soft aketon or brigandine, but maybe you could tweak it a little to make it look more realistic? But I'm nitpicking, really, it could be fine as it is.
As for the Ritter, I think you're knowledgeable enough to know this yourself, but I'd like to provide some photos for inspiration, maybe that will help.
You used two iconic helmets barbute and armet, so why not to go for a sallet or hounskull ? ;3
https://imgur.com/a/D68ZPby

If it is not an option i would suggest use similar stuff that french sergeant do, they genuinely looks awsome. Thank you for your mod!