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Hide/Expand Expertise In Bio Panel - Vanilla Skills Expanded Addon Unofficial Mod
   
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Mod, 1.6
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13 sep @ 15:35
18 sep @ 20:13
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Hide/Expand Expertise In Bio Panel - Vanilla Skills Expanded Addon Unofficial Mod

Beskrivning
Changes the Bio panel window so if you have multiple expertise there is a collapsible arrow tied to the main skill it's attached to! Now you can go crazy and have every expertise on a single colonist and not worry about the Bio panel scrolling off into oblivion because you couldn't control yourself! Just like me!

Hope you enjoy and it works okay! This is my first mod with C# rather than just XML, so I am a complete newbie with it, but everything seems to work AOK and I play with a lot of mods. All it does is change the Bio panel window display when you start picking expertise.


Compatibility:
Character Editor
RimHUD
Likely everything honestly. Would probably only conflict with other mods that might re-write the Bio panel.


Recommended Mods
Dragonmaster Cale's Original RimWorld Music!
Music Manager (Continued) So you can see what song is playing!
P-Music
Vanilla Skills Expanded! Not really much use for this mod without it!
RimHUD I can't live without seeing all my colonist info when I click on them.
Revia Race - Biotech Because bloodthirsty violent Skarne worshipping foxgirls are fun!


FAQ
Q: Did you ask permission from the Vanilla Expanded team?
A: I did! They said it was okay for me to post this! Not saying they endorsed it or anything, but that it's fine to put it up for everyone to use!

Q: Can I add/remove it mid-save?
A: It's just a UI adjustment, so it shouldn't do any harm to take it away or put it in.

Q: Is it CE compatible?
A: I don't know how CE works because I haven't used it, but…probably?

Q: How did you make the C# code?
A: I tried by myself, but I relied heavily on an LLM for troubleshooting and rewriting some of the code. I still went through it at the end to make sure nothing wonky was going on though.

Q: Can I support you?
A: Buy my book Immortal Edge! Written without any LLM or AI! You can find it on Amazon here:
Immortal Edge [www.amazon.com]
I did this for fun and enjoyment, and I don't want any donations or anything. While I did write some of the C# code a lot of it was generated by an LLM and I don't want to get into that whole controversy, so please keep those discussions elsewhere.
6 kommentarer
Dragonmaster Cale  [skapare] 18 sep @ 20:15 
@Lemniscate_Mike - Okay, updated it. VSE is now a dependency and the load after is still set to VSE.
Lemniscate_Mike 18 sep @ 17:16 
Okay, sounds good!
Dragonmaster Cale  [skapare] 18 sep @ 15:31 
@Lemniscate_Mike - It might be because I have a force load order and a load after tag in the about.xml. I'll try taking it out and post here again when I've done so! It should just put itself under VSE everytime.
Lemniscate_Mike 18 sep @ 5:04 
For some reason this mod jumps up the modlist to right under Odyssey regularly.
Whenever I add a mod or two and go to enable it I have to move this mod back under VSE.

Any Ideas?
Dragonmaster Cale  [skapare] 17 sep @ 18:04 
You're very welcome! I've also always wanted this and saw in the mod comments others did too!

I asked them for permission to put this mod up after I got it working, so they know about its existence, but I'll also offer up the code in case they want to integrate it into the base mod.
Tkhakiro 17 sep @ 3:35 
Oh my God, thank you so much! This mod solves the most annoying problem when using the Vanilla Skills Expanded mod.

Maybe, if you want, contact the developers of the original mod, offering a ready-made solution to the current problem?