Half-Life 2

Half-Life 2

42 ratings
HDTF Usp on EZ2 anims w/ Fewes Models
   
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type: assets
contains: materials, models
weapons: pistol
File Size
Posted
Updated
64.563 MB
13 Sep @ 9:44am
13 Sep @ 5:07pm
3 Change Notes ( view )

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HDTF Usp on EZ2 anims w/ Fewes Models

Description
"You ♥♥♥♥♥♥ up my face."


Includes HDTF USP from the OWF Build. THIS IS NOT INDEPENDENT THIS REQUIRES THE REQUIRED MOD (duh)

rigged by me and me only

also includes Ammunition Remake Support ❤️
17 Comments
wootie 26 Sep @ 7:14am 
:steamhappy:
sv1yat0slavnechaev 19 Sep @ 3:00am 
bro this is better than hunt down the freeman
√•/[UnλShu]\•√ 15 Sep @ 3:24pm 
@GameDevJr Ahhh, thanks for the info jaja.
In response, yes, I personally like it for those reasons. It feels more dynamic and immersive compared to the single-sound version like "reload1" of the pistol. I don't know why the EZ2 Fewes modder didn't do that initially, but whatever. xp
GameDevJr  [author] 15 Sep @ 2:50pm 
@UnShu sound events are used in qc files, some reanimations like alex's better anims use it like for the glock. you can use them to playsounds like mag out and mag in. what made sound events good is that if you just use a reload osund, opening a door, collecting ammo for some reason makes the sound stop playing. but with sound events only that one sound stops playing and the rest keeps playing. even ez2 uses them like for the revolver.
√•/[UnλShu]\•√ 15 Sep @ 9:04am 
@GameDevJr I never knew what a sound event was, if you can summarize it by explaining it to me please, I wanted to model and learn how to make my own reanimations and mods but blender had errors with the camera and was terrible (I guess it was the new updates that made blender worse).
TerraTheMysgurl 14 Sep @ 7:57pm 
Goated USP model
GameDevJr  [author] 14 Sep @ 5:21pm 
@UnShu like uhh sound events? yknow normally without them if you like open a door mid reload the sound with be gone, and with sound events it would still play.
√•/[UnλShu]\•√ 14 Sep @ 3:41pm 
Hey, can't you add individual sounds to this weapon when reloading? I mean, remove "reload1" because it sometimes sounds out of sync.
GameDevJr  [author] 14 Sep @ 6:47am 
yeah it works with other ones but its just requires the fewes hand material.
okokok 14 Sep @ 6:08am 
will this work with any other ez2 animations packs or just the required one