Rabbit and Steel

Rabbit and Steel

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Miko class
   
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521.733 KB
13 Sep @ 3:47am
20 Sep @ 3:29am
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Miko class

Description
Replaces Dancer class.

Currently uses default sprites, which I plan some day to change.

This class have unique "Channeling" mechanic on Special, during which you're slowed, and will be cancelled by any other offensive move. If you cancel this attack early, or use when boss is out of reach, you will lose your DPS. Due to this mechanic, this class is somewhat challenging to play.

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Known issues:
- Opal Primary first use will not do anything in shop/treasure sphere, and will not be charged by Secondary. This is failsafe against crashes. It works normally in combat encounters. It can't be fixed for now.
- Special have random 0.01~0.99 delay before it actually starts "channeling". That's because the game is not intended to have actual channeling abilities and is hardcoded into in-game timer. It triggers attack every 1.000 seconds. For example if you activate it at 24.589 seconds of the game, it will start firing only at 25.000 seconds. It can't be fixed for now.
- Testing Special on training dummy may be wacky because the game ceases combat once you do not input anything for 5 seconds, cancelling it.