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try to place everything that’s repetitive and randomly scattered on the map using the Foliage Tool (shift+3). It’s not just for vegetation (grass, trees) - it works great for rocks, trash (cans, boxes, garbage bags - all that small stuff that brings the world to life), and even bigger objects like cars.
The tool has lots of options - you can paint like with a brush, but you can also place single objects with it, then adjust their position, rotate them, or delete one by one.
The cool thing about the Foliage Tool is that it creates proper instances of objects - each mesh is stored only once in memory, which cuts down on Draw Calls. For example, all the cars placed on the map this way will only need one Draw Call instead of 10, 20, or 100 if you placed them manually.
Just be careful, because you won’t find the foliage tool items in the World Outliner. And they’ll disappear if you delete the geometry they were placed on.
I didn't realize how much that could change the performance... Thanks for the tip, I will look into this for sure!
But make a backup of the map before you do it.
Then check if it actually helps. This level is way too simple to bother with cull distance. It should be running at at least 100fps, no less.
I've tried to cull and lower the detail of distant meshes, but if I keep calling and editing things then you'll see all the buildings, cars, etc phasing in and out of reality which might be jarring.