Stellaris

Stellaris

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0.02% monthly growth for biologicals
   
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10 Sep @ 11:52am
11 Sep @ 11:43am
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0.02% monthly growth for biologicals

Description
- This mod adds a biological trait to all biological species at start of the game and every 10 years in case some new species pops up.
- Has the same effect as budding.
- Can be stacked with budding.

I made this mod so I can play without the stupid pop growth galaxy setting which uses math only to make things complicated and unfun, now you pops can ACTUALLY grow more pops the more pops you have without a cap, if you have housing that is, with the downside of being weaker early game (you can still use the galaxy setting tho).

Notes:
- Recommended Logistic Growth Ceiling setting: 1x (you can use 2x or 3x if you find growth in the early game slow, but non-biologicals can be left behind when using Logistic Growth).
- Base pop growth is set to 2.0 (vanilla is 1.0), meaning you benefit from colonizing new planets (planet with 5k pops will grow 2 base + pop growth modifier + 1 (from 5k pops).
- Pop growth bonus will be weaker late game and monthly organic growth bonuses stronger late game, that's because normal pop growth bonuses don't apply to the "budding" effect.