Arma 3
293 ratings
[RFX COLLECTION] Dynamic Ragdoll Animations
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Data Type: Mod
File Size
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16.425 KB
9 Sep @ 4:53pm
1 Change Note ( view )

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[RFX COLLECTION] Dynamic Ragdoll Animations

Description
NOTE: This mod is highly experimental and will not work with dedicated servers currently! Please use only in singleplayer or LAN for now.

Also please only have one mod from the collection enabled at a time or else there will be conflicts!

Dynamic Ragdoll Animations is a mod that aims to add active ragdoll-like animations to Arma 3, similar to games like Insurgency Sandstorm. There's still quite a few limitations though, the fact that this mod even works is nothing short of a miracle and should be considered more of a tech demo than anything else.

Not compatible with any other ragdoll mod, if you want to use with Project Injury Reaction you need to delete PIR_rd.pbo or find a branch of the mod that has the ragdoll component disabled.

Should be fine to use with Death and Hit Reactions, I'll have a compat mod designed to work with this uploaded soon.

FEATURES:
-Brand new physics model designed to mimic the human muscular system, with realistic inertia and range of motion for all limbs
-New joints have been added, including proper shoulder, neck, and spine joints. No more cardboard soldiers!
-Experimental writhing animations are enabled, please see the attached videos for how this works
-Fixed numerous issues from vanilla, including ragdoll collision boxes and broken knee joints
-Ugly vanilla hit reactions have been disabled
-Ragdolls now have collision with PhysX objects enabled

KNOWN ISSUES:
-Ragdolls tend to vibrate on the ground, especially noticeable on Altis
-Performance may be an issue if many ragdolls are active at once
-Ragdolls may get launched into orbit from explosions occasionally
-30mm autocannon rounds have too much impact on the ragdolls (tough thing to balance, if I nerf this then ragdolls won't have any reaction to any other type of explosion)
-Sometimes ragdolls may get stuck in the flailing animation
-Ragdolls may sometimes sink into the ground if killed during the transition to injured animation
-Headshots will still trigger the flailing animations, unfortunately there is no way to fix this

LICENSE:
This mod is 100% open source. Feel free to unpack it and do whatever you want with it; No permission is necessary if you want to include it in a modpack or upload as a separate branch.

95 Comments
DaramaN 17 Sep @ 11:15am 
I really liked the mod)) and when will you do ugo for the server?
David 17 Sep @ 8:58am 
you are a god among men - this is absolute perfection
Kancler 17 Sep @ 5:50am 
I've been waiting for this for years, and I hope things will get better. Good luck!
PATOSO123 16 Sep @ 6:27pm 
nice work ♥
Nommad 16 Sep @ 4:06pm 
Good work
FilthyFrank 15 Sep @ 9:26pm 
can this be used clientside?
Herr Escher 15 Sep @ 2:57pm 
@BILLNYE what mods are you referring to?
BILLNYE 15 Sep @ 2:05pm 
your a g for bringing this to arma 3 ( with the right mods you can get some nasty realistic like kills using this mod with them)
Scaper 15 Sep @ 9:03am 
Woahh finally a good ragdoll mod for arma 3
KingTri 15 Sep @ 7:02am 
Loving the mod so far; my only request if it's possible, is that in an update can you change physx values in such a way that allows NPCs that die while standing or running to try to balance themselves and flail a bit longer?