Garry's Mod

Garry's Mod

145 ratings
Pixel Damage Numbers
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Content Type: Addon
Addon Type: Effects
Addon Tags: Comic, Fun, Scenic
File Size
Posted
Updated
24.926 KB
9 Sep @ 3:28pm
15 Sep @ 1:48pm
7 Change Notes ( view )

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Pixel Damage Numbers

Description
Pixel Damage Numbers!
This addon is pretty self explanatory. It adds damage indicators in a pixel font. It also allows you to show damage types (enabled by default) from all the damage you inflict on something. Works on NPCs, Players and Nextbots.

Sorry for the goofy ahh compressed images according to steam we still live in like 1985 and 2mb its a lot to deal with.

These damage numbers were somewhat inspired by the HORDE gamemode and a javascript/mobile game called Stick Ranger.

Damage Types

Here is what all the icons mean when you see them in game:

GENERIC
Weird one. Used by anything that deals: DMG_GENERIC, DMG_FALL, DMG_PREVENT_PHYSICS_FORCE, DMG_DROWN, DMG_DROWNRECOVER, DMG_REMOVENORAGDOLL, DMG_DIRECT, DMG_MISSILEDEFENSE, DMG_ALWAYSGIB

CLUB
Usually used by melee weapons, prop kills or other. Used by anything that deals: DMG_CRUSH, DMG_CLUB, DMG_PHYSGUN

BULLET
Used by anything that deals: DMG_BULLET, DMG_NEVERGIB, DMG_AIRBOAT, DMG_BUCKSHOT, DMG_SNIPER

SLASH
Usually used by melee weapons. Used by anything that deals: DMG_SLASH

BURN
Used by anything that deals: DMG_BURN, DMG_SLOWBURN. Mostly anything that deals fire will use this.

VEHICLE
Used by anything that deals: DMG_VEHICLE. Basically when you run stuff over.

BLAST
Used by anything that deals: DMG_BLAST, DMG_BLAST_SURFACE.

SHOCK
Used by anything that deals: DMG_SHOCK

SONIC
Used by anything that deals: DMG_SONIC

ENERGYBEAM
Dr octagonapus blarrgh. Used by anything that deals: DMG_ENERGYBEAM

POISON
Used by anything that deals: DMG_POISON, DMG_NERVEGAS, DMG_PARALYZE

RADIATION
Used by anything that deals: DMG_RADIATION

ACID
Used by anything that deals: DMG_ACID.

PLASMA
Used by anything that deals: DMG_PLASMA.

DISSOLVE
Used by anything that deals: DMG_DISSOLVE. Typically stuff like combine balls.

ConVars

SERVER:
pixeldmgnumbers_enabled (0/1) -- Enables/Disables it for everyone. Clients can use the ConVar below to hide it.

CLIENT:
pixeldmgnumbers_client_enabled (0/1) -- Enables or disables it for you specifically.

pixeldmgnumbers_client_showelements (0/1) -- Shows damage types next to your numbers and tints them.

pixeldmgnumbers_client_maxnumbers (Default: 100) -- This is the maximum amount of damage numbers that will appear. Setting this too high might cause performance drops, so probably dont do that.
19 Comments
NewPuncher  [author] 17 Sep @ 1:33am 
Maybe? I don't know how simple itd be since it's the hl2 workshop and I don't imagine it works the same as gmod.
Tooma8 16 Sep @ 10:44pm 
Port this for Half-Life 2 workshop?
krillin 16 Sep @ 5:24pm 
cave story in a way

except more stuff on it
Bacon Guys 16 Sep @ 1:25pm 
nooooooooooooooooooooooooooooooooooooooo
Tooma8 16 Sep @ 12:32pm 
Peak honestly
󠁳⁧⁧ Nai 16 Sep @ 11:01am 
this has no reason to be this cool
NewPuncher  [author] 16 Sep @ 4:42am 
ts so friggen nostalgic boiiii
76561198212560927 16 Sep @ 4:40am 
ay caramba, this thread is so retro, like, let people enjoy earthbound inspired indie games
NewPuncher  [author] 16 Sep @ 12:59am 
thanks.
@CommonSay
I might make that a ConVar, but I intentionally went for the more fountain sort of damage numbers because I was trying to replicate a certain style in mind.
Coco Bandicoot 15 Sep @ 8:36pm 
this is genuinely awesome :demoticon: