Sid Meier's Civilization VI

Sid Meier's Civilization VI

25 ratings
Collectibles Mode
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File Size
Posted
Updated
9.793 MB
9 Sep @ 6:22am
12 Sep @ 7:19am
3 Change Notes ( view )
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Collectibles Mode

In 1 collection by Ophidy
Ophidy's ACG Mods
18 items
Description
Required DLC
Rise and Fall. Gathering Storm

Dependencies Mods/b]
DLL Extension

This game mode introduces nearly a hundred unique collectibles. Acquire these collectibles through Era Progression and from the Rogue Trader. Manage and use them in your Vault. Each collectible possesses unique abilities, different rarities, and acquisition probabilities. Obtain them throughout your game. What lies hidden beneath the veils of chance? A common Lucky Coin or a rare Flawless Jade? The exploration is all yours to undertake!


Notices
  • You can get more Collectible info in civilopeida: Find them in Resources section, or right click a Collectible in showcase or rogue trader.
  • Fully support multiplayer.
  • Every player has their independent Collectibles pool.
  • AI players will not gain or use Collectibles.
Credits
  • Thank Mereac for multiplayer connection testing.
  • Thank HSbF6HSO3F and PhantomJ_M for the dll api support.
Updates
  • 9/12/2025 Adjusted some imbalanced Collectibles; can refresh Rogue Trader's goods once per era; greeting Collectibles cannot over 3 Rarity
  • 9/9/2025 Released
Popular Discussions View All (1)
2
10 Sep @ 4:43am
平衡性调整?
孤独水
4 Comments
无极元气 13 Sep @ 2:58am 
大佬,能不能加个无限刷新的高级选项
糸七 10 Sep @ 10:09pm 
为什么不能抢,喵喵喵:1cry1:
Ophidy  [author] 9 Sep @ 11:06pm 
@灯盏细辛
两个mod代码是完全独立的,但是不建议同时开启。
另外上古之遗模式联机可能会掉线,所以才完全重构了代码做了这个新mod。
灯盏细辛 9 Sep @ 7:32pm 
这个和之前的珍遗模式是否兼容