Darkest Dungeon®

Darkest Dungeon®

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Regional Skeletons
   
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General: Monsters
File Size
Posted
2.274 MB
8 Sep @ 10:12pm
1 Change Note ( view )

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Regional Skeletons

Description
Regional Skeletons
Puppets raised from whatever human remains are available to serve the whims of cultists and necromancers.


Drowned Crewman
  • Unworthy of the Sudden Crew
  • Dwells in the Cove
  • Unholy



Fungal Rabble
  • A mobile fungal contagion
  • Decaying in the Weald
  • Eldritch & Unholy
  • can spread diseases



Putrid Corpse
  • Halfways a skeleton and a zombie
  • Raised from the dinner cart in the Warrens by cultists to aid their escape
  • Eldritch & Unholy
  • can spread diseases


Installation Requirements
Regional Enemy is a hard requirement for this mod to work. Without it, your game won't break, but these new skeleton variants won't show up in your game.

Other regional enemies are recommended, but not required.

NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.

Credits
This mod would not have been as polished without the kind contributions of:
  • TheAwkwardHeady for adding custom animations

Legal Disclaimer
"Regional Skeletons" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.


1 Comments
Fightgarr 37 minutes ago 
fantastic idea, especially for skeletons (the cultists look very well done too but i'll probably only use this one)