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Rimworld currently sets eggs as about 1/3 the nutrition of a meal and I think that's appropriate. I think chickens should be a good model for a very productive egg-laying domestic animal. I don't know if ~365 eggs a year would be game breaking or not but perhaps lowering their relative nutrition to 0.05 from 0.25 (and thus making it more reflective of their actual caloric value) and having them spoil and deteriorate at a realistic rate/hatch more slowly would be good.
Eggs should be abundant, hard to preserve, and not very filling, but possible to build a decent domestic economy on imo.
Yes. It's something I'm working on. The code is complex and I am a new developer.
@Runissian
Oh, sorry for the issues. I'll look into these issues. One of my other pieces of code is likely interacting weird with the other. I should be pushing the next update in a week.
@Fred104
It's a process for sure. I try my best to play with a bunch of other mods to test functionality and stuff. I noticed that with the 350 mods I use, the season cycle is broken. I need to test using vanilla first, and I don't know if some of the dev settings in increasing days, seasons, or years even works. So I have to let time pass normally. I also feel that playing vanilla is difficult for me (for testing) given I've not played vanilla for like 8 years. I'm doing some redesigning of code to make it all work better. So hopefully it'll all be ironed out soon.
I'll see what I can do
@itigo205
Yeah I wasn't sure how to deal with egg laying in general. I left it vanilla until I could figure something out. Do you suggest increasing 6x yield, and increasing time between yield 6x and then increasing hatch time too?
@星羽枝繁
Yes. I will look into the translation support. I apologize for not considering other languages. I am new to developing content, as well as, coding. So it may take some time to complete.