Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Not enough ratings
Orks Rework Niemeria
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.246 MB
8 Sep @ 8:45am
7 Oct @ 3:10am
8 Change Notes ( view )

Subscribe to download
Orks Rework Niemeria

Description
[Orks - Patch Notes]

I took serious effort to balance and rework all factions in Gladius. My goals were:

- Make every unit viable in its niche, or give it a niche to shine in
- Make heroes more relevant by keeping their opportunity cost lower
- Rebalance the factions and units
- Rebalance the economy if needed
- Rebalance the buildings if needed
- Keep the core gameplay of each faction intact
- Delete weird or unnecessary technologies, or replace them
- Economic abilities from heroes have been removed and replaced with different abilities

I used every unit DLC in the game, as these were all considered during balancing.

[Orks Major Rework]

Orks will receive a major rework to their Unit Roster, Heroes and especially late-game units.

[Design Thoughts: Problems with the Orks]

1. Orks have an enormous unit roster with a lot of redundant units, especially in the early game. Units will now have more purpose and a more distinct role.

2. Late-game units are all available at the same tier and prices and competing with each other (opportunity cost).

3. Unit distribution between buildings is off. Infantry and Vehicle buildings have a lot of units while the 3 other buildings are very underused.

------------------------------------------------
[Building Rework]:

Orks have an enormous roster and a bloat of semi-good buildings. To encourage more hero play, you no longer have to build a special building for them. Also, the building just for the Gargantuan Squiggoth has been removed. This unit can now be built in the Pile O'Dakka. In this reworked version, you have 3 distinct unit paths for different situations and start positions:

- Infantry and Heroes are built in the "Pile O'Dakka" and cost Food and Ore

- Meks and Walkers are built in the "Mek Bitz Yard" and cost Energy and Food/Ore

- Vehicles and Flyers are built in the "Kult ov Speed" and cost Ore

--------------------------------------------------------
[Heroes]

Painboy

- Painboy stays in the healer/support role but is stronger and more expensive
- Through the building changes, this unit is way more accessible
- New ability that either buffs allies or applies a damage over time effect on enemies

Weirdboy

- He stays the Mage-Ork but a bit juiced up
- New ability: a strong single-target bolt
- New ability: a strong debuff which reduces movement, damage and increases damage taken

Warboss

- Costs more and is stronger
- is now the real leader of the Waaagh! with huge power and high costs
- Has powerful army buffs which buff him even further
- Can be a ranged hero with the right skill points

--------------------------------------------------------------
[Vehicles]

Warbuggies

- Now have range 2 with moderate damage for the early game
- Can throw Stikkbombs when researched
- Are now much squishier

Warbikers

- Are now stronger and tankier but cost a bit more
- More damage is tied to the melee weapon, making them much better vs cover
- Can now throw Tankbusta Bombs
- Base movement is now 4 (down from 5)

Megatrakk Scrapjet

- Now tied more to an anti-tank/armor role
- Gains a rocket launcher and loses a Big Shoota
- Gains extra ranged accuracy (more damage)

Deffkoptas

- "Bigbomm" tech is now baseline
- Scout ability now reveals 4 tiles
- Costs are slightly higher than before

Battlewagon

- Now has More Gunz baseline
- Main gun has higher accuracy
- Now has weapon arrays, meaning you need Orks inside to use this unit's full potential
- Has a new T8 tech for even more gunz
- Hit points reduced to be more in line with other vehicles

Kill Bursta

Design Thoughts: My biggest disappointment in this faction's unit roster. The Bursta Kannon deals almost the same damage as the Vindicator but costs 3× as much. This version is cheaper and available at lower tech level.

- Now costs significantly less and is a T6 unit with less HP
- Main gun now has higher accuracy and less base damage (same damage but splash damage will be higher)
- Main gun will now ignore cover
- Now has weapon arrays, meaning you need Orks inside to use this unit's full potential
- Has a new T8 tech for even more weapon arrays

Dakkajet

- Now has 3 Supa Shootas baseline (no tech needed)
- Accuracy is increased baseline and the "Strafing Run" passive is gone, which results in more baseline damage vs -flyers
- Now costs only Ore instead of Energy and Ore
- Costs are slightly increased from 60 resources to 80

Burna-Bommer

Design Thoughts: This unit and the Dakkajet almost had the same role in the game, making them redundant. These changes make this unit better vs armor but keep the bombs vs infantry.

- Now has more Scorcha Rockets but loses a Big Shoota weapon
- Scorcha Rockets gain more damage and penetration but lose the blast trait
- Range is now only 1
- HP is increased
- Movement speed reduced to 5 from 6
- Cost increased

-------------------------------------------------------
[Meks and Walkers]

Meks

- Now cost Food and Energy instead of Food and Ore
- Can now throw anti-tank bombs instead of Stikkbombs

Big Meks

- Now have 3 units with HP and armor adjusted
- Now only have a ranged weapon with 2 range and high penetration
- Can now throw anti-tank grenades
- Still possess the powerful forcefield against ranged attacks

Gorkanaut

- Is available earlier and costs a bit less
- Now costs Energy and Ore instead of only Ore
- Weapon power adjusted to the lower cost
- HP adjusted to the lower cost

Killa Kans, Deff Dread, Mek Gunz

Mostly remain the same, but part of the cost is now Energy

-------------------------------------------------------------
[Infantry]

Boyz

- Remain mostly the same

Burna Boyz

- Cost more to build
- Armor increased slightly
- Is now a T2 unit

Tankbustas

- Cost increased from 15/15 to 20/20
- Armor increased slightly
- Gain the "Ammo Runt" researchable ability
- Is now a T3 unit

Flash Gitz

- Is now stronger but costs more
- Increased ranged accuracy
- Armor increased slightly

Meganobz

- HP slightly increased

Squighog Boyz

- One of the strongest units on the roster and outshines other units
- Is now a bit squishier and costs a bit more

Gargantuan Squiggoth

- Is now slightly cheaper
- Supa-Loppa can now target other targets than the Squiggoth
- Now has weapon arrays, meaning you need Orks inside to use this unit's full potential
- Lost its damage reduction for more base HP