The Scouring

The Scouring

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Fun War Classic
   
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8 Sep @ 8:20am
1 Oct @ 8:00am
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Fun War Classic

Description
Human Race: Race Talent: Villagers work more efficiently: they gather more gold and wood per hit.

Orc Race: Race Traits: grunts and commanders have increased damage and health per level.

(mod description)

There are no heroes.

Human Races:

The Church trains apprentices and Great Magician. It also has a catacomb where troops can be trained and gold obtained, although this can be dangerous. If the hero is not inside, the catacomb will reset with the soldiers inside, allowing them to fight again. To enter, click on the skull; to exit, click outside the stairs.

The Lumber Mill trains Archers and Elven Archers. Elven Archers have greater range, damage, and attack speed, but less health than an Archer.

The Barracks recruits Swordsmen and Commanders.

The Stables train Knights.

The Charge upgrade improves the damage of Swordsmen, Knights, and the Commander.
Knights now have Charge.

All units have increased Attack when they level up.

The Shield upgrade, since I cannot increase their health, increases the health they gain per level.

The healing upgrade, since I can't increase his health, gives the knight a health and defense boost per level.


Orc Races:

The Altar trains Warlocks and the Great Necromancer.
It also has a basement where you can earn gold and infinite experience, although it can be dangerous.

The Lumber Mill trains Goblin Archers and Dark Elves.

The Barracks recruits Grunts, Trolls, and Orc Commanders.

The Devourer's Cave trains Devourers.

The Charge upgrade increases the damage of Grunts and the Orc Commander.

The Fury upgrade increases the damage of Devourers, Grunts, Trolls, and Orc Commanders.

All damage upgrades increase base damage, meaning that simply unlocking it increases damage.
4 Comments
Cursed Hawkins 16 Oct @ 8:03am 
So, the Artillery unit for the Ork faction might need some looking into, it's showing what I'm assuming the unit ID and it's not attacking structures other than farmhouses.
Cursed Hawkins 2 Oct @ 10:55am 
No joke, this has made me use the artillery unit since it resembles a siege unit that the cannon wants to be and the fact that the attacks of the two units are polar opposites just highlights that one is meant to be the siege unit while the other is good for defense.
WhiteEnigma 23 Sep @ 3:56am 
This is actually a great take on classic
Exilium  [author] 10 Sep @ 6:06am 
The great magician now gets blizzard when unlocking dispel.