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and navmesh can be generated using nav_generate i think, plus for nodes there is a Nodegraph Editor tool
i do wish mappers (on Gmod atleast) stopped placing entities in BSP directly and instead made it Sandbox by default, but added a Gamemode for spawning the mission entities, also scripted_sequence kinda outdated in Gmod atleast when you can just use SENTs + Lua code
for someone's first map it's fine tho, but if one doesn't want to code the mission, just make a save so playing the mission is entirely optional.
Or just map for HL2 or EZ:2, both works