Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If i'm going to do an OP blood of the progenitor trait, I still won't use the immortal trait. The only way to make that genetic and not bug out the game is to do some on_actions and other stuff, which adds to the amount of triggers/etc the mod needs to run. I'd just make it like 1000 years long (which in real terms is immortal, so for that matter is a 3-500 year character. No one effectively plays games that long)
The values for titan/god are random = 0.01/0.02
So starting with them is really just luck.
While I run Born in this Land, those characters automatically get removed - so for me I have no random characters in my games with these traits outside of events (where I may be able to hire/recruit and then land/title/give them a job/knight them and keep them).