Crusader Kings III

Crusader Kings III

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Blood of Titans
   
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8 Sep @ 12:21am
8 Sep @ 12:50pm
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Blood of Titans

Description
Light weight divine blood mod with 5 traits for the player who likes to have longer lived characters, but doesn't want to have to deal with events, how to get it, etc etc.

If you'd prefer a ten tiered trait try this - Progenitor's Blood https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565603124

Blood of Titans ( 200 years, + prowess + attractiveness) - MUST be bred/ extremely low random chance for a random character
Blood of Gods (100 years, etc)
Blood of Demigods (50 years...) (very very low birth chance)
Blood of Heroes (25 years...)
Blood of Emperors. (10 years) (low birth chance)

I'm adjusting the values until they meet my preference. The rest have a minute chance of showing up in game on random characters.They are genetic. Contemplating extending the traits to a list of ten traits. There are only three ways to obtain the trait. 1) Cheat/Start with it. 2) Get lucky and have a random character get born with blood of emperors and then try to farm it. 3) Get lucky and find a random character that has it.

Goes well with my God of War mod - to really get some long-lived badasses.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303870986


-------------- Why I made this -------------------

I like mods that don't have tons of moving parts. I like mods that don't interfere with other mods. I like mods that allow for characters of divine blood lines, but that do not live forever or become gods themselves. I do not like mods that add fantasy levels of magic or blatantly spiral out of control and spread their traits everywhere, I mean EVERYWHERE.
I like mods like the above that do not force the player to become a god to compete. I like mods that allow my dynasties to develop. I like mods that are fairly generic when applied to ALL potential characters (no norse or greek or chinese or egyptian or christian gods/saints/whatever). I also like mods that do not require me to cheat to get the traits (but allow it).

This is that mod for me. There are tons of mods similar or like this. I do not care, none of them get what I wanted (seriously there are far too many mods that just make this game pointless, or completely change the playstyle and add magic and some complicated scripts that they NEVER, and I repeat NEVER continually update and are highly incompatible, or just straight up broken. I won't name names, all of those modders are doing their best.), after nearly a half decade I grew bored and just threw this together. I may, MAY, make the inheritance of the traits more dependent on each other. Right now I suspect if you are lucky, you could get a Blood of Titans trait from someone with Blood of Emperors. I do not know for sure, requires testing - but currently uses default group genetics for CK3... so I suspect it's exactly the same as Genius-Intelligent, etc.*

*= This means it's possible to breed Titan blood level characters, when you have blood of emperor or higher. You will NEVER get a titan blood birth without this. Or should never. I assigned that value 0. There many be rare cases of random characters walking around with titan level blood. I highly recommend the mod Born in this Land to remove all characters w/o parents, to prevent even my small amount of #s from spiraling out of control. Further testing will be required. My end goal is to have entirely natural dynasties arise with these traits, but have them be excrutiatingly rare.
12 Comments
Renown  [author] 10 Sep @ 3:14am 
havent tested it yet gl
Renown  [author] 9 Sep @ 1:02pm 
Yeah otherwise you get immortal babies, and I'm sure anyone who has tried any immortal mod has seen that in the past.
KingRev21 9 Sep @ 5:23am 
Sounds good will definitely be on the lookout for it.
Renown  [author] 8 Sep @ 9:33pm 
@kingrev21
If i'm going to do an OP blood of the progenitor trait, I still won't use the immortal trait. The only way to make that genetic and not bug out the game is to do some on_actions and other stuff, which adds to the amount of triggers/etc the mod needs to run. I'd just make it like 1000 years long (which in real terms is immortal, so for that matter is a 3-500 year character. No one effectively plays games that long)
KingRev21 8 Sep @ 6:14pm 
The ten-trait version would be awesome especially blood of the progenitor
Renown  [author] 8 Sep @ 3:13pm 
At the current level at game start there should be less than 40 (out of about 20,0000) characters in total with blood of titans or less. In one of my tests I got 0 titan/god but around 40 demigods or less. In one version I got 2 blood of titans, and no gods. In some I got 3 godblood.

The values for titan/god are random = 0.01/0.02

So starting with them is really just luck.
Renown  [author] 8 Sep @ 3:12pm 
Please give feedback as to the other values, are too many showing up?
Renown  [author] 8 Sep @ 3:09pm 
I may make a version of this mod, or the ten trait mod - that does not allow for random characters to have ANY version of these traits. Depends if there is demand. Currently, the mod allows for folks to find random characters out there with some of these traits in order to enable you to breed into them.

While I run Born in this Land, those characters automatically get removed - so for me I have no random characters in my games with these traits outside of events (where I may be able to hire/recruit and then land/title/give them a job/knight them and keep them).
Renown  [author] 8 Sep @ 2:57pm 
I have done 0 localizations. Not rude, just make stuff for me and I keep things small.