RimWorld

RimWorld

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XD's Orc Names
   
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Mod, 1.6
File Size
Posted
Updated
286.335 KB
7 Sep @ 4:20pm
16 Sep @ 4:30am
3 Change Notes ( view )
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XD's Orc Names

In 1 collection by XD
XD's Names Collection
6 items
Description
A simple mod that adds new Orcish-styled names via cultures. Names are inspired by the Orcs from the Warcraft universe made by Blizzard Entertainment.

The Orcish culture currently has 100 male names and 100 female names to choose from, along with 100 surnames. The 100 surnames use the typical epithet style names often seen in Warcraft such as Bloodaxe, Doomhammer, Saurfang, etc. Every name is handpicked or handcrafted to ensure they fit naming conventions from Warcraft.

I've always felt that RimWorld lacked more unique names for it's different factions, and not every mod that adds new xenotypes with their factions have new names, so they usually generate with names like John Tanner when they are meant to be space orcs, this mod is meant to change that somewhat.

Recommended Mod:
Pawn Name Variety

Due to predefined backer pawns, you might still see names like "Trevor Cobb". There's nothing I can personally do, as I have no coding experience to patch those names out from pawn generation when the Orcish culture is used. However, there's about 10000 possible name combinations with this mod, so there'll be plenty of names for the game to take from. Using Pawn Name Variety will eliminate all of these predefined back pawns, and will leave your Orcish culture with no Trevor Cobbs (No Trevor Cobbs harmed in this process)!

[NOTE: If you know how to patch fix this, and is willing to help me, please tell me!]

Compatibility
This is a very bare-boned mod. As such, it should have practically no compatibility issues with any other mod.
14 Comments
JoeOwnage 15 Sep @ 6:31am 
add this to your CultureDef to get rid of red error:
<styleItemTags>
<li>
<tag>Tribal</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>TattooBodyTribal</tag>
<baseWeight>0.4</baseWeight>
<weightFactor>1</weightFactor>
</li>
</styleItemTags>
Ryu 11 Sep @ 5:14am 
LOK'TAR OGAR
Makk 9 Sep @ 1:29pm 
Where is Mankrik's wife?
girk 8 Sep @ 1:21am 
For Durotar! idk wtf im saying i dont play wow
Arbolito 8 Sep @ 1:02am 
LOK'TAR!
XD  [author] 7 Sep @ 9:33pm 
@greensniperhat Yup!
greensniperhat 7 Sep @ 9:22pm 
Yeah, just use Pawn Name Variety in conjunction with this mod, I guess?
XD  [author] 7 Sep @ 9:19pm 
@greensniperhat Thank you, I'll add that to the description of this mod.

Overall, you should still mostly see Orcish names, but there's always a chance that a backer name appears. The only way I've read that can solve this is by making a Harmony patch, but that's way beyond my skill.
greensniperhat 7 Sep @ 9:12pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548290568&searchtext=name
This one makes it so it's harder to get those pregenned names
greensniperhat 7 Sep @ 9:08pm 
Huh? Ah, those might be the backer names, that is indeed hard to eliminate. I think there is a mod that disallows them to spawn or something like that, lemme check.

But other than that, there should be no issue, I've used the slavic one and almost never saw the backer names in pawns that have that culture.