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I assume by Murderers you mean genocidal empires like Fanatical Purifiers? Those would count for the difficulty calculation, but they also have to fight against a crisis, so it seems fair to me.
In case you mean Marauders, those are only affected by the mod if they awaken into the midgame crisis (Great Kahn). In any case, you can always open the settings menu and adjust the difficulty if it's too much, works even after a crisis has spawned.
In your case, since you already added the mod to the save and initialization has already passed, you can simply open the settings menu and increase the difficulty modifier or static offset by one, then decrease it again. This will trigger a refresh and the mod will now notice the missing variables on the active cetana crisis and fix itself.