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I am working on including mid game crisis, so great kahn, void worms, gray goo, maybe formless. It feels weird to buff the formless based on the entire galaxy strength when only one empire can defend against them. Dunno why they are counted as a mid game crisis in the first place.
Well the mod would still consider the top five empires and spawn a crisis to your weighted average fleet power. Since you are the strongest, your fleet power would be factored in much higher than that of the other empires and since you are the only strong force, you would pretty much have to fight of the crisis alone. I changed the weighted average in todays update to 2x, 1x, 0.5x, 0.3x, 0.2x from the old 1x, 0.8x, 0.6x, 0.4x, 0.2x, as the impact of the strongest empire seemed too low.
As an example: If you have you have 1 million fleet power and your allies are worthless, you would get:
(1 million * 2 + 0 * 1 + 0 * 0.5 + 0 * 0.3 + 0 * 0.2) / 4) / 180,000 = 2.8x crisis strength
Compared to all top five empires owning 200,000 fleet power (still 1 million total):
(200k * 2 + 200k * 1 + 200k * 0.5 + 200k * 0.3 + 200k * 0.2) / 4) / 180,000 = 1.1x crisis strength
The 1000x vanilla crisis from ACOT might be problematic, as my mod cancels out any existing modifiers on the crisis. You can disable this functionality in the mod settings tho, then it would just be 1000x + the dynamic calculated buff.
Modded crises are not supported atm, they won't be affected at all.
If you set vanilla crisis to 25 (the normal setting at game setup), then the crisis will be at least level 25. It might be stronger if the mod calculates something above 25. You don't need to change anything in the mod settings for this.
If you select all crisis and 25x, the first one will be 25 or higher, the second 50 or higher, the third 100 or higher, etc.