Space Engineers

Space Engineers

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[Star Wars] Cargo AT-TE Walker
   
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File Size
Posted
Updated
3.766 MB
6 Sep @ 12:12pm
6 Sep @ 12:30pm
2 Change Notes ( view )
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[Star Wars] Cargo AT-TE Walker

Description
Make sure that you have 'allow scripting ', 'allow share inertia tensor', and 'allow unsafe rotor torque' all enabled in world settings.

DISCLAIMER: I will likely update this build in the future, which may include adding blocks in additional DLC's

This is one of my favorite mechs, and I've been tinkering with this for quite a while. Check the workshop for other variants of this that I have published and more.
https://starwars.fandom.com/wiki/All_Terrain_Tactical_Enforcer_(cargo_transport)

I also invite you all to join our Mech Engineers Discord. It is designed for those who build mechs in SE, would like to learn how to, or are just mech enthusiasts in general.
https://discord.gg/PN77RXsu8a

SCRIPT CONTROLS:
WASD: Walk/Turn
C: Crouch
Space Bar: Jump
(For now don't press Q/E unless you want clang, will be fixed in the future)

MAIN COCKPIT CONTROLS:
TOOLBAR 1:
1: Unused
2: Spotlights - On/Off
3: Unused
4: Auto Walk - On/Off
5: Speed - Increase Friction
6: Speed - Decrease Friction
7: Unused
8: Antenna - On/Off
9: Unused

TOOLBAR 2:
1: Crane - Reset Position
2: Crane Joint 1 - Lock/Unlock
3: Crane Joint 2 - Lock/Unlock
4: Crane Joint 3 - Lock/Unlock
5: Crane Joint 4 - Lock/Unlock
6: Crane Claw - Open/Close
7: Crane Claw Magnets - Autolock On/Off
8: Crane Claw Magnets - Lock
9: Crane Claw Magnets - Unlock