Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Counts Mechanics
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1.017 MB
6 Sep @ 11:01am
9 Sep @ 9:10am
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Vampire Counts Mechanics

In 1 collection by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Description
General description


This mod modifies and fixes some of the Vampire Counts' mechanics. Its goal is to make them more impactful, feel more unique, and work well for both the player and the AI.


Bloodlines


The Bloodlines script has been reviewed and fixed, as it contained several errors that prevented certain features from working. In TWW2, I believe someone already detected and fixed these issues, but in TWW3, I don’t think anyone had addressed them. The errors were related to the Necrarch bloodline and critical assassinations.

Taking advantage of this, making it so that Blood Kisses are obtained by occupying settlements and an extra kiss granted per technology. Previously, the system forced the player to perform assassinations on other agents to gather Blood Kisses (and critical assassinations didn’t count due to a bug). Now, both the player and the AI have another relatively easy way to obtain them, while the third levels of each dynasty have also been increased.

Cost of kisses for each awakening:
-First awakening 3 kisses
-Second awakening 5 kisses
-Third awakening 10 kisses


Sylvanian Units


Unit sizes, combat values, and costs have been doubled. This will make them more relevant, but without having as large an impact on armies, and will also provide greater compatibility with other mods that affect the mercenary pool.


Awakening


The third level of each Awakening has received a powerful bonus that can dramatically alter gameplay for the faction.

Blood Dragon
-Immunity to wear and tear due to lack of corruption
-Acquisition of experience of units +250

Lahnmia
-Perfect vigor for all units.
-Character experience acquisition +50%

Necrarch
-Cost to raise the dead -25%
-Research technology points +50%

Strigoi
-Vampire Corruption +25
-Vampire corruption in adjacent provinces +25

Von Carstein
-Replacement of casualties +50%
-Melee Attack +5 to all infantry units


Traits


Unique traits have been created for each of the dynasties as well as for the Red Duke. Red Duke has been treated as if it were a legendary lord, each trait represents the dynamics of each of the bloodlines


Miscellaneous


Some ideas and concepts were taken from other TWW2 and TWW3 mods. If any author wants to include these changes in their script modifications, feel free to reach out, and I will try to provide the exact lines where the errors are located.


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Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


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Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
4 Comments
Fehr 9 Sep @ 6:34pm 
Excellent. Thank you very much for your efforts
Incata  [author] 9 Sep @ 9:10am 
Fix :lunar2019crylaughingpig:
Incata  [author] 9 Sep @ 6:34am 
@Fehr Ups I put that amount to be able to do tests, I would forget to revert that value to its original state, as soon as I can I will revert it.
Fehr 8 Sep @ 9:16pm 
mmm.. start 1 turn 20 kiss