Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Units Class Expanded
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Type: Mod
Mod: Units
File Size
Posted
Updated
220.706 KB
6 Sep @ 7:58am
9 Sep @ 8:07am
5 Change Notes ( view )

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Units Class Expanded

Description
Description
One of my disappointments with Civ 7 is the lack of units diversity, we had heavy cavalry vs light cavalry, melee infantry vs anti-cavalry, and with it, many ways to use them. Units Class Expanded tries to fix this by adding back new units class.

Features
  • 4 New Classes of Units with their own abilities
  • 16 new Units across the 3 ages
  • Civilopedia entry for each new unit

New Units Class








Light Infantry
“Lightly equipped but agile, the Light Infantry can't win on it's own, but is great at flanking and harrasing the ennemy."
+100% flanking bonus +5 Strength against Heavy Infantry +3 Strength on vegetated and rough terrain Movement is not hindered by vegetated and rough terrain Can move after attacking Has -5 Strength less than the Heavy Infantry Has a Ranged attack 10 Strength lesser than it's own Strength
Javelineer -> Velite Levy -> Skirmisher -> Renaissance Skirmisher Light Infantry -> Rifle Infantry -> Infantry Company
Unique units of the class : Immortal, Soldaderas






Heavy Infantry
“Disciplined, the Heavy Infantry works best while in formation, and with it's long weapons, only it is able to stop the mighty cavalry"
+1 Strength per adjacent allied unit +2 Strength against Light and Heavy Cavalry if adjacent to another Heavy Infantry
Spearman -> Phalanx Swordsman -> Man-At-Arms -> Pikeman Line Infantry -> Trench Infantry -> Assault Company
Unique units of the class : Hoplite, Legion, Medjay Gold Bangles, Leiomano, Tercio, Xunleichong Abambowa, Guarde Impériale, Gusa, Marine, Sepoy








Light Cavalry
“Fast and unpredictable, the Light Cavalry is the quickest unit on the battlefield, able to outflank it's ennemy with devastating effects"
+50% Flanking bonus Ennemy flanking against this unit is 5 Strength weaker Can plunder tiles for 1 Movement Ignores zones of controls Has 4 Movement -3 Strength against forts Has -5 Strength less than the Heavy Cavalry
Horseman Courser -> Stradiot -> Dragoon Cavalry -> Mounted Rifles -> Motorized Infantry
Unique units of the class : Cossack, Hussar






Heavy Cavalry
“Heavily armored, the Heavy Cavalry is the most devastating unit on the battlefield. Only the most prepared of ennemies could resist it's deadly armored charge."
Has +5 Strength than any other units Has 3 Movement, can gain 1 more if it start it's turn on a flat featurless terrain. -3 Strength against forts
Chariot -> Cataphract Cataphract -> Knight -> Lancer Cuirrasier -> Landship -> Tank
Unique units of the class : Purrabhettarha, Yuthahathi Chevaler, Mamluk

Credits
Units name, Civilopedia entries and the icons for the Cataphract, Stradiot and Mounted Rifles, have been redone but still heavily inspired from civ 6 mods "JNR's Unit Expansion" and "Hizkiyahu's Warfare Expanded".

Bugs and Balance
If some units are unbalanced, or that the associated abilities are not working, please notify me and don't hesitate to share your ideas and suggestions.

Known bugs / missing features :
-"Unit Portrait Fix" is required for the unit portrait to show. If portraits don't show up, I recommend to reinstall both mods, as "Unit Portrait Fix" previously didn't work on my end before reinstalling.
-DLC units have not been integrated.
-Units that should be replaced by Unique units shows up in the tech tree (researching them will still only unlock the unique unit)
22 Comments
saimnaeem 20 hours ago 
How do the ai empires handle the new units? Do they build them, and is the impact neutral positive or negative to their fighting abilitiy
The Lil Awoo 16 Sep @ 12:26pm 
Any chance we could get a mod that makes all unit icons like the ones added? I deeply prefer these vs the standard in game icons. Great work <3
LikeABith 15 Sep @ 2:06pm 
why are my cataphracts just napoleonic generals who shoot bullets out of thin air
Kody 10 Sep @ 11:55am 
Cool mod. Some feedback:

I feel like Light Cavalry should have a higher flank bonus than Light Infantry due to those horseback units, and later, vehicles having devastating medium to heavy weaponry mounted on them.
lieutenant74 9 Sep @ 12:05pm 
yes my bad, all good, hoping to see more moding in your work
maybe another line at the sea force?
Renouf 9 Sep @ 9:39am 
Other units that naturally make sense as Light Infantry: Shawnee's Kispoko Nena'to (Forest raiding parties ambushing and sneaking back into the trees rather than line infantry), Buganda's Abambowa (IRL King's bodyguards, in-game intended to be raider units who could use the mobility), Hawaiian Leiomano (Literally aren't wearing armour, and intended in-game to be anti-infantry units which fits with your Light Infantry niche)
Renouf 9 Sep @ 9:38am 
@SpatialX Sorry I worded it poorly, it was the 'content configuration validation failed' issue Nikonastra had rather than a crash. And thank for you listing the unique units and implementing my suggestions!

If I can make another minor note I think Immortals and Medjay should be switched around. I think Medjay should be light infantry because they were wandering desert nomads known for their archery skills rather than an army who would've lined up in formation. Plus having a ranged attack would make their 'Increased Combat Strength when Garrisoned' thing actually usable as a melee unit. For Immortals, the fact they were a Heavy Infantry unit based around formation is one of the few things we actually know about them, but I can understand why you've made them Light Infantry since they have bows and that that cool ranged attack that goes unused in game. Maybe you could just make them Heavy Infantry with a ranged attack like Ming Xunleichong?
SpatialX  [author] 9 Sep @ 8:26am 
@Renouf, I didn't got any crashes, but that's probably because last update I tried to add DLC support (despite not owning the DLC's), so I probably made an error but couldn't test it. Anyway new update, reverted the DLC changes.

@lieutenant74, tested it and worked just fine :/
Can't understand how in this situation the heavy cavalry could breaks, as modern heavy cavalry is the same as vanilla.
For the line infantry, you might be confused as I changed what upgrades to what. Light infantry upgrades to rifle infantry, while line infantry upgrades to trench infantry (unlocked only at mass production). Also, if you have Mobilization researched (which unlocks Assault Company), you will be able to produce/upgrade it only after unlocking Trench Infantry...
Unless your problem isn't that, in which case I got no clues.
Nikonastra 9 Sep @ 8:12am 
well i didnt need to test much, i saw this updated most recently and im getting the bug where, even on a new game, it spits out content configuration validation failed; bit of googling later, leads to mods being broken and i shut this one off, and it worked immediately. however, i do not want to play without this, so i shall wait for it to be functional before continuing to play
Renouf 9 Sep @ 7:23am 
@SpatialX You might want to roll back the most recent update, it crashes the game