Imperator: Rome

Imperator: Rome

Not enough ratings
War of the Ring Definitive Edition
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.591 GB
5 Sep @ 10:27am
5 Sep @ 12:05pm
2 Change Notes ( view )

Subscribe to download
War of the Ring Definitive Edition

In 1 collection by kiorobbo
KIOS MODS!!!!!!!!!!!!!
40 items
Description
My Discord https://discord.gg/r8xu7qc367

PATCH 2.0.4 IS NEEDED

Hi all if you like the mod give a fav or reward really helps me out thank you for playing my mod

This will be my last LOTR mod working on a warhammer one

LOAD ORDER
BETTER UI
WAR OF THE RING
THIS MOD

LOTR

- Unique Buildings & Playstyles – Each race has its own distinct structures and strategic approach.
- Cultural Integration – Integration is limited to cultures within your own group, adding balance and immersion.
- Event & Mission Overhauls – The Orc War event has been redesigned, Gondor’s mission tree has been reworked, and additional lore events have been added.
- Expanded Pops & Borders – Population setups and territorial borders have been adjusted to better reflect the setting.
- AI Enhancements – Includes my custom battle AI mod for smarter, more dynamic warfare.
- Visual & Audio Overhaul – Features an updated map with custom LOTR-inspired graphics and a fully reworked soundtrack.

Game Rework Overview

LEGITIMACY
- Positive legitimacy: increases character loyalty and ruler popularity gain.
- Negative legitimacy: decreases character loyalty and ruler popularity gain.
- Legitimacy is affected by tyranny, war exhaustion, stability, and ruler popularity.

SUBJECTS’ OPINION
- Subject opinion is influenced by ruler popularity, tyranny, war exhaustion, stability, and legitimacy.

INTEGRATING SUBJECTS
- Integration speed and subject opinion are modified by tyranny, stability, ruler popularity, and war exhaustion.
- 350 opinion required to annex a subject.
- Gifts have no limit (can be sent repeatedly).
- Improve Relations is more expensive.

BUILDINGS
- All buildings now use trade-offs (positives and negatives).
- Example: Tax Offices = +tax income, but –happiness, –food, +unrest.
- Counter-builds: farm settlements (food), temples (happiness/unrest), forts (unrest/defense).

GOVERNOR POLICIES
- Fully reworked; now very powerful levers for provincial development and control.

POPS
- Nobles: affect technology, pop promotion/demotion, and unrest; also modify output of all other pops in their city.
- Citizens: provide happiness, reduce unrest, lower building costs; generate tax and boost the tax output of other pops.
- Freemen: primary manpower source; add local fort defense.
- Slaves: primary food source and a driver of pop growth; apply negative unrest; provide small tax that scales strongly when citizens are present.

TRADE
- Trade no longer comes from pops.
- Now driven by ports, markets, number of cities, and investments.
- All trade goods reworked with new province and national bonuses.

TECHNOLOGY
- Tech efficiency is lower for low-rank nations and higher for great powers.
- “Behind-the-times” safety net raised so no country falls too far behind.
- Max ahead-of-time benefit capped at 200 years.
- Inventions cost 10.
- Tech tables grant strong buffs — being ahead yields meaningful national strength.

FOOD
- Settlements: high slave output and strong food production; settlement buildings further boost this.
- Cities: slaves produce far less food; city buildings consume food.
- Requires dispersing pops across settlements to sustain cities.

STABILITY
- Grants broad buffs across the nation.
- Investing in stability is costly in tax and trade.
- Political Influence is not meant to be maxed constantly; keep reserves for emergencies (e.g., fast expansion and AE reduction).

WAR EXHAUSTION
- Imposes multiple debuffs (e.g., discipline, land morale, others).
- Best counters: Stability and Devotio.
- Devotio now costs significant tax and trade, scaling over time — long wars become very expensive.

AGGRESSIVE EXPANSION (AE)
- Soft cap/target now 30.
- AE increases war exhaustion, unrest, and reduces happiness for wrong pops.
- Best counters: Devotio and Stability.
- Taking provinces with claims generates no AE.

TYRANNY
- Main source is Devotio.
- Increases tax/trade penalties and reduces character loyalty.

INVESTMENTS
- Maximum of 10 per area.
- Each investment is powerful.

INTEGRATING CULTURES
- Each integrating culture imposes tax and trade debuffs.
- Additional tax/trade penalties apply while integration is in progress.
- Choose cultures strategically.

ECONOMIC POLICIES
- Completely reworked; now very powerful.

GENERIC MISSIONS
- A Cancel option appears when a mission starts.
- If clicked before any mission step is taken, the mission can be completed without penalty so you can pick another.

WAR & PEACE
- At War: +war exhaustion, +unrest, –tax, –trade.
- At Peace: strong economic buffs and war exhaustion reduction.
- Max war exhaustion set to 25.

NAVIES
- Much cheaper; AI will perform naval invasions more often.
2 Comments
kiorobbo  [author] 10 Sep @ 9:22am 
hope you like it
Zedronar 9 Sep @ 1:54pm 
This looks awesome. I'll give it a try. Thank you for your work.