RimWorld

RimWorld

148 ratings
MultiConstruction
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Mod, 1.6
File Size
Posted
Updated
62.258 KB
5 Sep @ 7:40am
6 Sep @ 8:30am
4 Change Notes ( view )

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MultiConstruction

In 1 collection by Kenzej
MultiMods
4 items
Description
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle? Me too!

This mod allows multiple pawns with construction work enabled to work together on the same blueprint. Walls go up faster, furniture is finished quicker, and big projects feel like a team effort.

It works with repairs too! Several pawns can help patch things up in emergencies.

Configurable settings:

Enable/disable multi-construction and multi-repair separately.

Minimum work threshold slider (default = 0 = everything).

Efficiency scaling with diminishing returns for balance.

Only pawns with construction priority enabled (or assigned by Complex Jobs) will join in.

Works along-side quality builder but everything market with QB will only be worked on by your highest construction skill pawn.

Works with [FSF] Complex Jobs and it's devided priority for Construction and repair.

This works with both vanilla and modded buildings.

Requires Harmony.
Load after Harmony. Position anywhere relative to other mods.

Check out all my other multi-mods in my collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562566168
Popular Discussions View All (2)
6
6 Sep @ 1:20pm
Bugs
tanyfilina
1
5 Sep @ 6:31pm
Request?
Ciurrus
73 Comments
vexxn0va 30 Sep @ 9:38am 
are you planning on making several colonists work on one project at the same time?
ZzZombo 28 Sep @ 6:07pm 
Please add a check that a task has finished to pawns still en route to a project. Very often late builders arrive just to leave instantly.
吕小布 26 Sep @ 11:54pm 
As someone has reported before, items at work will be removed by others, causing interruption of work.hope it will be repaired as soon as possible. thx~~
Valentine 24 Sep @ 6:32pm 
This mod works fantastically, I use combat Expanded and a bunch of other mods.

I loaded them all first, started a play through. Found this mod and slapped it at the very end of my mod list and works fine.
sea_pro 24 Sep @ 10:03am 
the mod seems to have caused my pwan to remain in a 'waiting' state
Sonic_ept 20 Sep @ 2:24am 
BUG! The mod is good and logical, but there is a bug that caused it to be disabled. When a pawn on the workbenches begins to melt weapons/make bodrin/disassemble clothes, the pawns assigned to the "carry" take away the object being melted without letting them finish their work! I hope the author can fix it.
jaeger972 19 Sep @ 3:50am 
This is great. Now we just need MultiMining :D
oinko sploinko 15 Sep @ 5:53pm 
@kev, Haven't experienced that in my large mod list.
Monochrome 15 Sep @ 12:36pm 
Btw, if 2 pawns are building furniture, how is the quality of the finished product decided? I'm assuming whoever started it first or something?
kev675243 14 Sep @ 12:19am 
I think this mod seems to also unintentionally enable multihauling, as in multiple pawns trying to haul the same thing (seems harmless till the error logs come back and lag)