RimWorld

RimWorld

73 ratings
Minerals Frozen
   
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Mod, 1.6
File Size
Posted
30.932 MB
5 Sep @ 2:10am
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Minerals Frozen

Description
Version 0.1

Adds dynamic ice and snow formations that can be used for building walls and cooling rooms.

- Deep snow banks spawn and grow when it snows, and melt with temperatures are above freezing
- Icicles spawn and grow near the edges of roofs and under natural roofs when the temperature is near freezing
- Snow and ice formations can be mined for snow and ice blocks that can be used for building walls and cooling rooms as they melt
- Snow and ice walls provide a way to quickly build structures without wood but melt when above above freezing

See other mods in the "Minerals" collection to get the full experience:

- **Minerals Rock**: Complete overhaul of mountains and rocks
- **Minerals Sparkle**: Valuable crystals that can be mined for gems in remote and extreme biomes

The Minerals mods are still being balanced. Feel free to let me know if anything needs to be adjusted!

I am not aware of any incompatibilities with other mods, but please let me know if you find any.

Requires "Minerals Framework" mod to function.

See the source code and report issues at: https://github.com/zachary-foster/MineralsFrozen
16 Comments
KaelynZ 25 Oct @ 5:14am 
Update on my error spam: Since I'm playing in the tropics, and do not use ice or snow blocks, I removed Minerals Frozen from my modlist. After the usual one-time startup errors, it seems to be working fine, and my error spam has vanished.
MerLatus 25 Oct @ 12:03am 
got "Added heat to null map." loop error
KaelynZ 24 Oct @ 12:18pm 
I just started getting error spam every 30 seconds or so, with what looks a null ref as MineralsFrozen tries to push heat around something - and there is nothing frozen on the map! However, there *was* an ice stalagmite forming in my freezer, which is when the errors started. I mined away that chunk of ice, but the errors persist, even after an exit and reload.

My (ridiculously long) log can be found at https://gist.github.com/HugsLibRecordKeeper/bcad589749f914201b7667d952500094

I suspect that the problem is due to some null ref left in the save file. I've tried looking for 'Ice' and 'Frozen' and 'stala' in the save, but can't find anything obvious. Any suggestions on a MineralsFrozen keyword that I might look for?
Sirkilium 16 Oct @ 6:53pm 
Currently incompatible with Layered Wall Deconstruction
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
When a frozen wall is damaged it turns into a damaged wooden wall.
MakeThing error: Wall_Destr_Shootable is madeFromStuff but stuff=null. Assigning default.
i2ID 3 Oct @ 4:42am 
Great mod i love it
Is it possible to please add a mining spot where i can set a bill to auto mine snow until/x
thank you
Striker345ify 27 Sep @ 7:09pm 
Ice blocks should be able to be used as art and statue material like in real life ice sculptures.
Dusty Breeches  [author] 24 Sep @ 1:10pm 
Thanks for the feedback! I will look into this for the next update.
Jits 19 Sep @ 9:27am 
it looks really awesome, but I find there's so much deep snow on basically any wintery map that it is nearly impossible to land a grav ship anywhere except the spot that gets cleared for you. I get the same issue with the rocks and boulders, is there a way to make it possible to land on top of some of these? I'm gonna keep using it anyway but it would be nice :)
тетеря, блин 9 Sep @ 2:51pm 
no, thank /you/ for considering /and/ making this mod. looks pretty cool.
Dusty Breeches  [author] 9 Sep @ 2:29pm 
Thanks for the mod suggestions. I will look into those