Garry's Mod

Garry's Mod

32 ratings
Black Mesa Sector P [ALPHA 6]
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
55.696 MB
4 Sep @ 7:55pm
1 Change Note ( view )

Subscribe to download
Black Mesa Sector P [ALPHA 6]

Description
IT'S HERE

ALPHA 6

I KNOW IT'S BEEN YEARS BUT I'M NOT DEAD

With that out of the way,

This is my first fully from scratch map and, per the title, is an alpha (still) so it is still being worked on. This is released to gain feedback and for suggestions.

HALF-LIFE:SOURCE IS REQUIRED TO BE INSTALLED AND MOUNTED
(Apparently Half-Life: Deathmatch Source works too)
as well as the Half Life 1 Prop Pack

(as you can probably tell, this map is heavily inspired by the wonderful maps of the wonderful LilyMcFluffyButt)

If you want, please suggest things to add, or things to change. Keep in mind this is still in development so not all things are final

What was added:
Not much, but so many previous areas were redone in so many ways, as well, more fun stuff was added (multiple env_explosions)

Things that will eventually be added:
A Surface Area
Labs

Any unfinished areas will be denoted by a white grid dev texture, so if you find one that means something will be there in the future.

Thank you for all of your support in my mapping escapades (okay fine escapade (singular)), I have learned a lot more about hammer and source engine mapping and am now off at college, where I have a lot of free time to work on this with my fancy new laptop.

Special Thanks:

Hammer++ Team | I would have given up long ago if i was on vanilla hammer

Valve Developer Community Wiki | I read a lot of articles on this while making this alpha specifically

Infraradiant/CaptainRambley/IndigoCommander/Whatever | Playtesting; Design Choice Input

Oxygen | Who Playtested in Spirit (i gave him the files and got no feedback)

Other People on Discord for various input on things

Sentinel | Half-Life: 1 Prop Pack

LilyMcFluffyButt | Inspiration; HL1 Prop-Pack Reupload; (I think I also used some level geometry a REALLY long time ago and I don't remember how much is still in)

maybe more but i forgor

Follow me on BlueSky for occasional updates when I remember them
@h01manan.bsky.social
(if you reach out maybe I let you playtest :) )

Past Versions
Alphas 1,2,3:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2876255085
Alpha 4:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2892072302
Alpha 5:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2940120222
22 Comments
MoonPowder 19 Sep @ 7:41pm 
nvm figured it out, nice map too :steamthumbsup:
MoonPowder 19 Sep @ 7:36pm 
wait so you dont need to install hl1 prop pack if you have hl1 source?
Moon. 11 Sep @ 11:53am 
You can just move the lighting source for the prop above it.
H01manan  [author] 11 Sep @ 10:07am 
Yes Lily I saw that and was very happy my map was relevant enough to be referenced by someone :).
Maybe I can add some kind of satellite receiver/antenna, or some kind of comms room to bring it full circle
H01manan  [author] 11 Sep @ 10:05am 
Lighting like that happens sometimes with physics props. I don't know a way to for sure fix it from hammer, but moving the prop usually gets it to realized its not in a black room. I also noticed in that room that I tried to have a water puddle on the ground that is not... wanting to exist. So its possible that lighting bug is a result of the prop being inside of said water puddle.
i will try my best to fix it in the next alpha, in the meantime if its bothering you, follow my above suggestion of doing anything to it.
Moon. 11 Sep @ 2:35am 
This prop seems to have a bad lighting source by the way:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566125595
Lilith McSourcerer Butt 11 Sep @ 12:34am 
I completely forgot to mention, I referenced Sector P in my CentralCom map. It's one of the sectors that the satellite dish is implied to be able to turn to.
H01manan  [author] 10 Sep @ 9:03pm 
Thanks for this feedback; I honestly have not thought too much about ambience but you bring up a great point.
I can't exactly promise too much of it in the next alpha, I hope to have the next focused on making new areas (having 2 alphas in a row of just basic updates seems bad), but I will definitely try and work on ambience in said new areas.
Geisteskrankenchan 10 Sep @ 8:14am 
Next time you could focus on ambience since currently the only sound in the map comes from a vent fan. Add some wind to the outdoors and tunnels, beeps to the computers, rumbling of the washing machines, etc.
Moon. 9 Sep @ 1:04pm 
There is no such thing as too many HL1 maps.