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Chrisholm Hains
   
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40.960 MB
3 Sep @ 8:08pm
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Chrisholm Hains

In 1 collection by Gryyi
Aetherbound Characters
11 items
Description
Chirsholm Hains reporting for duty.
The traumatised watcher weilds his chain magic to subdue his enemies.
Chrisholm is a heavy mid range grappler with powerful strikes and a strong punish game.
However, his movement is slow and many of his attacks have slow startups, almost no disjoints and are quite punishable.
But once you catch your prey, he has a variety of tools to lay down the pain.
Unique Mechanic - Chrisholm can get into the grab state in more than one way, landing a jab or sheild special grabs the opponent.

Light Attacks - Chrisholm bolsters his close quarters combat with his chains, his strikes are heft and pack a punch but are not the fastest.

Air Attacks - By swinging his chain around Chirsholm?s air attacks make for powerful combo enders and his best spacing tools.

Heavy Attacks - Chrisholm Summons a massive chain to deal massive damage, there is a sweetspot on the end of the chain, but the startup is quite slow.

Neutral Special - A quick grab that launches both players into the air on hit, Chrisholm then slams the opponent onto the ground. If you land on a platform this can kill quite early.

Side Special - Chirsholm Lunges forward to grab the opponent and spin them into a slam, if airborne he will throw them downwards instead of bouncing them off the ground.

Up Special - Chrisholm throws a chain upwards, while grounded he will pull anyone hit into the ground, while airborne he will pull himself up to the chain, stunning any opponent hit for a chance for a follow up.

Down Special - Chrisholm will throw his chain outward to pull himself forward with a strike. While airborne he throws the chain diagonally down and does a strong hit if he cancels his landing.

Sheild Special - Chirsholm braces for a strike and then does a grab, this is a very slow move but has super armor.

Ultimate - Chrisholm lunges forth and leaps into the sky trailing a chain behind him, slamming his opponent into the ground and finishing them with a powerful chain summon!

Like other Aetherbound Characters, Chrisholm has unique mechanics!

EX MOVES:
Hold taunt while doing an attack or special move to use 50% ultra meter to do an empowered move!

AIR DASH:
Airdodge is instead a powerful airdash with a startup delay, this disables wavedashing.

METER SHEILD:
By blocking attacks you will charge a bit of meter.

HIT CANCEL:
When landing an attack you have reduced end lag, allowing for combos!

GROUND BOUNCE:
Landing a spike on an airbourne opponent will bounce them off the stage and back into the air!

INTIAL DASH:
Dash is slightly delayed but gives a burst of speed that can carry into attacks!
2 Comments
Erans  [developer] 18 hours ago 
Funny chain guy
Gryyi  [author] 22 hours ago 
Thank you Silver for the chain sound effects, I hope you like this guy :)