Sid Meier's Civilization V

Sid Meier's Civilization V

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RPP Dynasties
   
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1.223 MB
3 Sep @ 9:08am
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RPP Dynasties

In 1 collection by RipePebble
RPP Core Mods
8 items
Description
An Unbroken Lineage
Inspired by Europa Universalis IV, this mod adds a dynastic succession system that encourages different focuses throughout the eras and spices up diplomacy with royal marriages and wars of succession.

For added historical flavor, the name of a civilization's leader will be dynamically updated to reflect their dynastic title.

Dynastic Bloodlines
Rulers
A ruler can have nine different traits that affect your empire during their reign, both globally and locally. These will also greatly affect the behavior of the AI if the game option for it is enabled at game setup.

A ruler's trait brings several powerful bonuses to your empire:
  • Avid Intellectualism - Extra science at the cost of faith.
  • Religious Fervor - Extra faith at the cost of science.
  • Patronage of the Arts - Extra culture at the cost of gold.
  • Martial Prowess - Boosts production of land military units and city defense.
  • Administrative Talent - Extra city growth at the cost of gold.
  • Mastery of Commerce - Extra gold and land trade routes.
  • Silver Tongue - Extra influence with City-States and World Congress delegates.
  • Patronage of Exploration - Boosts production of naval units and sea trade routes.
  • Questionable Competence - General penalties in most areas.
Garrisoning the ruler unit in a City will provide it with local bonuses.

Heirs
To secure the dynastic bloodline, an heir will hopefully have already been born before the death of the old monarch.

Otherwise, a regency council will be instated and a succession war will occur as every civilization a player has a royal marriage with will attempt to enforce their claim to the vacant throne.

On coronation, an heir will succeed the previous ruler and gain one of the nine traits.

Royal Marriages
A Royal Marriage is celebrated with each Declaration of Friendship signed between two players. This increases the chances of an heir being born but also gives both parties a claim to the other's territories.

Ideology
Upon picking an Ideology, the constraints of carrying on the dynastic bloodline no longer apply as new leaders stop being picked hereditarily. Instead, a President, Chairman or Dictator will be elected or otherwise rise to power and no more heirs will be born.

Options
You can toggle succession wars and dynamic leader flavors at game setup. Both humans and AI are subject to the effects of this mod.

My Main Mods:
RPP Colonies - RPP Dynasties - RPP Revolts - RPP Sieges - RPP Institutions - RPP Seasons - RPP Estates - RPP Attrition - MLP:FiM Pack
Flavor Mods:
Airship Caravans - Barbarian Forts -Strategic Terrain - Exit to Linux
5 Comments
Shuusuke 14 Sep @ 10:50pm 
I'd been wanting something like this for a while. The idea I had was more about resetting diplomatic relations every era though, this is more interesting and involved, nice mod.

A few suggestions for options that could be added:
-Instead of Declarations of Friendship, make it so Defensive Pacts are counted as Marriages.
-Make it so Rulers only die naturally when the civilization enters a new Era.
-Change succession wars so that instead of actual war, some cities convert peacefully to the control of Marriage partners.
RipePebble  [author] 5 Sep @ 1:56am 
@Lifted to Heaven I'll look into it, thanks for the feedback.
Lifted to Heaven 4 Sep @ 9:09pm 
This mod makes turn times much longer than before even in the ancient era. I think it need to be more streamlined.
Lifted to Heaven 3 Sep @ 7:25pm 
Another brilliant stuff turns up!
Battle Fish 3 Sep @ 10:14am 
Fabulous!