No Man's Sky

No Man's Sky

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Bugs "Voyager" (Eng Google translate)
By Relian
List of bugs I encountered after updating Voyager.
   
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Introduction
This is not a guide for players.
This is more of a feedback to the developers. A list of bugs that I have recorded.
(In advance, I apologize for the clumsy translation. If something is not clear, you can look at the original manual, in Russian, and translate it yourself. The idea is expressed more precisely there.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561277904

The developers have just released a Voyager update, which is full of bugs. And I think that the main team of programmers is currently working on fixing the bugs.
That's why I decided to write this feedback urgently, while they are working hard in the right direction, and the programmers are getting paid for it.

Why am I writing about this in the guide? Because only here, the design allows you to easily post screenshots, break them into chapters. Well, and it's just more convenient for me, I'm already used to this section.

Secondly, I tried to fill out the official bug report form offered on the developers' website. But, apparently, my computer does not want to open this form.

I will drop a link to this guide in the update discussion, in the hope that the developers will notice it and fix all the errors listed in it.
And you, players, who stumbled upon it, too, if you know where it would be best to drop it so that the developers would read it, and you also want to play a well-established game, drop them a link to it.
(Solved) Fell through the floor
In the appearance change room of my cargo ship, I now always fall through the floor.

(Stopped failing.)
Too much roll
During a battle on a corvette, sometimes (not often), when aiming at a target, the corvette suddenly, abruptly, starts to spin very strongly in the roll angle.
So strongly that nothing is visible. You have to wait until this spinning stops on its own.
Bug superlight flight 180
Sometimes, before a superlight flight, right at the moment of launch, after the countdown, the ship turns 180 degrees from the intended target, and the jump is interrupted. It reminded me of the roll angle twisting bug. Perhaps they have the same nature.
The button to call the current ship on the found bases.
The button to call the current ship on the found bases does not work at all. This is not exactly a bug, I understand what is bothering me, and this button is tied to the parking area designed for a small ship. But I decided to write it, let it be the same.

Suggested solution:
I wouldn't mind if for this button, they made a parking area for corvettes in the air, like on a cargo ship. And on the ground, next to it, let a portal appear leading to the corvette.
Approximately as in the picture below.

I would recommend the same solution when entering the game. It is better to have the ship hanging overhead and the portal nearby than when the ship appears partially in the textures of the landscape and buildings. Moreover, for me it almost always appears in some unacceptable way when I teleport to another base.
(Solved) The cleaning module rotates.
In the Corvette, sometimes the cleaning screen rotates 90 degrees. And the cooking module too.
This doesn't happen all the time. It happened to me after takeoff from a planet, during a flight in space, on a corvette. And I decided to get up from the pilot's seat and clean something. The same thing happened with the cooking module of the corvette.

The problem was solved 2025.09.09.
After adding the motion animation to the cleaner, the display angle is not distorted.
The cleaning module in the corvette does not work.
I have 1 cleaning module, constantly, does not work.
Instead of cleaning, it tries to be a cooking module. Because of which, it does not work at all.
If you put something to clear, you will get a message that the output is busy.
(Perhaps the problem is related to the fact that I previously installed a kitchen in the same wall. But now there is a purifier there.)
Other purifiers in the Corvette work.
bug with portable purifiers
1) If you install 3 portable purifiers inside the corvette, they will simultaneously play the animation of starting and stopping the cleaning. Although in fact, they perform different operations;
2) Bug with the contents of the purifiers. If you jump to another system, the contents will disappear. But if you return to the previous system, the contents will return again.
Bug Greenhouse animation
As with portable cleaners, there is a similar problem with the corvette's greenhouse.
When you collect 1 sapling from the corvette's greenhouse, the collection animation plays on all saplings in the corvette. Although in fact, the rest remain uncollected, and there is an opportunity to collect them.
The purifier in the cargo ship does not work
Similar problem with the cargo ship.
Part of the purifiers in the cargo ship, try to work instead of the star extractor. But do not work at all. (I do not have a star extractor on the cargo ship. In this room there was no star extractor.)
This bug has been bothering me for a long time, even before the Voyager update.
But since I'm writing feedback on bugs, I'll throw this one in here too.
The problem with new enhancement technologies.
Constantly, on their own, they either disappear, or move, or are replaced by others, corvette enhancements, in the enhancement module menu.
It was like this:
I don't remember what exactly triggered the rework of the modules. I think I re-entered the game, edited the hull, changed the active ship, and rearranged the reinforcements.
It turned out like this:
And in general, there are many separate questions and wishes at this point.

1) I would like to see the number of cells for reinforcement increased by +30.

(For a small ship, 60 cells were more than enough.
But after the update, there are not enough of them, there is not even room to put a figurine on the dashboard torpedo, or change the color of the exhaust.
In a large corvette, it would probably be nice, in all respects, to make more space.)

2) I would like these reinforcements not to disappear, not to be replaced by others, randomly.
I noticed that the problems begin at the moment when, after installing a block with reinforcement on a ship, the player begins to transfer the reinforcement to another cell. This seems to untie the reinforcement from the physical block.
(Solved) Invisible walls in the cargo ship.
In the base block of the cargo ship, many invisible walls appeared.

For example, in the transport drop room there are a lot of them, I almost got stuck there. In the screenshot below, I am standing right up against such a wall.
There are obstacles in the gunsmith's room.
In the farmer's room too.
I think there are many more of these invisible walls.

(stopped bumping into invisible walls)
Bug, invisible walls in the corvette
When you put some interior elements in the corvette, invisible obstacles appear not far from these objects, which greatly impede the passage.
I did not test all the objects. But here are a couple of objects near which I noticed such boundaries. Only removing this object from the ship helped.
1) Anomalous seal:
Directly opposite this element, at some distance from it, invisible walls appear.
2) Fireplace:
One of the popular interior objects for many players.
Directly opposite the fireplace there is an invisible obstacle. For example, the way it stands in the screenshot, it prevents free passage along this corridor.
Stuck in another player's invisible ship.
When, on an anomaly, you park in the same place where someone else's corvette is already parked, you can get stuck in the invisible textures of someone else's ship. I wanted to stand on the roof of my corvette. But my character was hanging in the air. And I can't run away anywhere.
I waited a bit until this invisible ship flew away. But, in the end, I solved the problem by disabling multiplayer.
Cargo ship parking bug.
The other ships on the cargo ship are often parked like this, scattered on top of each other, or inside each other.
The cargo ship parking doors do not open.
The cargo ship parking doors are always closed. And they do not open, not during landing, not during takeoff.
I am talking about these doors.
It's good that they are transparent, and you can fly through them.
Therefore, I can say that this is not a critical bug, but visually, it is not pleasant.
When you sit in the cabin, they also remain closed.


Today, 2025.09.08, they opened for departure. But for takeoff, no.
Bug with Perseus iteration. (Critical !)
One of the most critical bugs, in my opinion!
In the Perseus iteration, in the anomaly, now, not all the power-ups fit on the screen.
Perseus iteration:
On the left, the "Osmotic Generator" enhancement didn't fit:
You can only catch a thin edge of this reinforcement to see or study it:
And on the right, the "Minotaur" drill reinforcement didn't fit:
Also, just a thin edge:
Need a portal for a corvette, at a pirate station Edit
Lack of a portal for a corvette, at a pirate station. Anyone who parks in the parking lot, closer to the exit from the station, will have a very long run.
Stuck parking a Corvette on a Dreadnought.
When parking on a Dreadnought, I parked it crookedly and quickly.
The character got up from the pilot's seat. But he couldn't move anywhere. And the ship became invisible.
Luckily, getting up from the seat didn't trigger an autosave. Otherwise, it might have happened inside the textures.
Bug Staircase (Critical !)
When you walk on the corvette's stairs while in space, the jetpack turns on between the corvette's levels. It's like you're in outer space.
Bug with the ladder. Falling out of the ship. (Critical !)
When flying, at hyper speed, between planets, if you get up from your chair, walk around the ship, and try to go down to the lower floor, even through a closed ramp, the character is thrown out of the ship into space.
The ship flies away and disappears in an instant. The character is left alone in empty space. Calling a rescue ship in the "X" menu saves you.
(Solved) Bug "Ambassador" ramp
When you jump into a basic ramp from space, everything is fine.
But when you jump into an Ambassador ramp from space, gravity kicks in at the wrong time, and you get thrown down into space. Getting inside your ship becomes more difficult.
The photo shows a basic ramp, no problems with it.

(I stopped falling. I fly in normally.)
Bug Animation of atmospheric engine.
Bug with animation of atmospheric turbine, corvette.
I have 2 turbines.
Only one works.
Also, I noticed that it works when the ship is parked. Also, it works alone.
On another ship, I noticed that neither turbine works.
Bug with the trap, when exiting the Warp.
When exiting a warp jump, the trap is open.
I even closed the ramp manually on purpose, before the jump.
But it was open again.
Moreover, it opens abruptly, without any opening animation.
Even if this happened with animation, it would still be unacceptable.
Bug Door frame
Door frames disappear and reappear.
Here I landed on the planet.
There are frames.
Here I landed on my cargo ship.
At first there were frames, then when I walked around the cargo ship and returned to my ship, the frames disappeared.
Here I interacted with the save point. And the frames appeared again.
Bug Autopilot
When starting the autopilot on an inhabited planet, the jump start sound starts to play repeatedly. And the countdown panel freezes on the number 5.
At the same time, manual control remains available.
But, the jump is completely blocked.

Transferring to another ship does not help to solve the problem.

My problem started when I took the exit quest for 1400 mercury, in the anomaly, and after exiting to the task execution system, I tried to turn on this autopilot.
Bug "Vesper" Diffuser
After installation, the Vesper Diffuser item stops displaying (becomes invisible). No other parts can be installed in the place where it is installed. Fortunately, it can be removed, like other items, by carefully aiming the sight at the place where it is installed.
Bug Parking on the Nexus
A funny parking bug happened on the Nexus.
The corvette ended up in a parking space intended for small ships.
How it happened:
1) I flew to the Nexus on a corvette;
2) I called my regular, small ship;
3) I switched back to the corvette. (At the moment when all the landing pads for corvettes were occupied by other players).

Perhaps the corvette did not appear for other players. No one ran up and was surprised.
The Corvette took off from the Anomaly, from this parking space, successfully.
-------------------------------------------------------
Suggestion, More cells for enhancements.
I already wrote about this in the bug description. But I'll put it in the wishes section.

I would like to see +30 more cells for enhancements.

(For a small ship, 60 cells were more than enough.
But after the update, they are not enough, there is not even room to put a figurine on the dashboard torpedo, or change the color of the exhaust.
In a large corvette, it would probably be nice, in all respects, to make more space.)

Request. Menu "X", open the ramp.
The button to open the ramp is missing, in the menu "X".
From the outside, the closed ramp cannot be opened. I would like this to be fixed.
Wish Stable spawn, teleportation to the base
I already wrote about this in the description of the problem of calling the ship. I will put it separately, in the section with wishes.

I would like the ship, when entering, or teleporting to another base, to appear in the air.
Approximately, as in the picture below.

When entering the game. It's better to have the ship hanging overhead, and a stable portal nearby. Than when the ship appears, partially in the textures of the landscape, and buildings. Moreover, for me it almost always appears in some unacceptable way when I teleport to another base. Either the ramp is in the textures, and is not available. Or the cockpit is inside a rock, in the wall of the base, or underground.
Wish, creative mode.
I would like to be able to think through and save the blueprint of the ship before the player has all the parts he needs.
It is difficult to understand what part you need until you try it on.
Wish, not enough light.
I would like to be able to regulate the lighting of the ship on the construction site where you build it.
It is dark on space stations, it is hard to build, and your eyes get tired.
Wish, landing pad
I would like to build a landing pad on my bases, compatible with all types of ships, be it a simple, small ship, or a corvette.
I'm probably getting ahead of myself, and the developers are probably already planning to add all this to the game.

I would also like an option with the construction of a fixed air parking lot, and a teleport. A glowing pad at the top, in the air, like on a cargo ship.

Another idea is to combine all the existing mechanics and buildings. All standard landing pads that the player can build should have a glowing landing point in the air for the corvette, and a teleport to the corvette on the pad itself, below.
(Solved) Wish, storage of do-it-yourselfers.
I would like to have unlimited storage for all possible ship parts.
So that you could load everything you need for construction there, and not think about them anymore. And the construction station could take them from there, and not only from the player's inventory.

Problem solved!

The warehouse of parts for the corvette has started functioning. (2025.09.09)
It looks like all existing parts of the corvette will fit inside.
And 500 parts fit in a stack.
This is more than enough for me! I am completely satisfied.

It remains to check it for bugs. (I used to have a bug where if I put only 1 unit of a part in exchange, the entire stack would disappear. I don't know if it was fixed or not, but it was a catastrophically critical problem.)
Suggestion, missing body parts.
There is a great lack of variety in geometric shapes of body parts.
Especially, a smooth transition from a triangular shape to a rectangular one.
Or flat plates to nicely cover the mechanisms.
I recommend just taking these shapes from the game "Space Engineers". It has all the necessary block shapes.
Wish. Anti-stuck button.
When you get stuck in textures, I would like a button that, when pressed, would transport the character somewhere, for example, to a space station, or, well, just nearby, where the character would definitely be free.
This is practiced in many games. For example: "Subnautica Below Zero".
Wish. Teleportation button outside.
I would like to be able to put the same button anywhere in the corvette.
For example, so that it could be placed next to the cockpit. And teleportation would occur directly from there.
And also, to be able to duplicate it to any other place, inside the corvette.
Request. Dreadnought portal direction.
First, thanks to the developers for removing the cargo ship teleport wall today (2025.09.09).

I would also like the direction of the exit from the teleport to the area of ​​parked ships to be towards the corvette portal.
So that the character could immediately dive into the corvette. And not go around this portal.

This direction does not hinder access to other ships in the parking lot. And the stairs to the frigate control room are not needed anyway, if the character just teleported back from there.