Portal 2

Portal 2

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Cradle of Innovation: Reflection
   
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2 Sep @ 8:28pm
2 Sep @ 10:06pm
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Cradle of Innovation: Reflection

In 1 collection by Arty
Cradle of Innovation: Series Part 1
13 items
Description
COI: Part 1 - Test Chamber 13 of 14

Music by Harry Callaghan - Portal Tag

Most assests are owned by Valve, and made by the wonderful people that workd on Bee2, and it's UCPs.

(Cave line at the beginning, if it's there for people other than me, is not intended, but idk what's causing it to happen so It'll be there I guess. More reasons to learn Hammer)
8 Comments
Arty  [author] 21 hours ago 
@NoisyBigEyes also I tried with the cave lines, I'm not sure exactly why they are happening, might be a ucp I'm using, like a ucp that makes the level end, but that's like the only one I can think about, I already tried messing with it for a couple hours yesterday, and all of the in bee2 things I tried didn't really work, and I never saw anyone bring it up in relation to some ideas I had about certain ucps doing it, but Thank you for your Input
Arty  [author] 21 hours ago 
@NoisyBigEyes You don't have to it's all good, I was just saying stuff that I'm planning, or I know are limitations of what I'm doing now, I don't want to use either of the models for the cubes, but the modern dirty cube is closer to what I need than the antique one.

I have other things I'd want to change, but those are also more like, Hammer related things, or making a unique model, all things I think would be fun to mess around with eventually
NoisyBigEyes 22 hours ago 
UPDATE: @Arty I also know how to get rid of the cave lines. In the BEE2 settings, disable multiverse cave.
NoisyBigEyes 22 hours ago 
@Arty also, I could make a UCP with the cube you wanted. Do you want it to be 80's style but with the 70's cube?
Arty  [author] 23 hours ago 
@NoisyBigEyes, that's actually a pretty good idea, I haven't tried messing around with adding some special signage, or like purposefully placed I mean. I'll try and do that after I've got a better idea of my 14th test chamber.


Also It's meant to be in the 80s, so I don't want to go back to 70s style, but I would like to have a more in prototype cube model, ( like it has elements of a more modern cube, but isn't all the way there yet ) which I guess I can always try and figure out how to make one day.
NoisyBigEyes 23 hours ago 
Thanks @Arty. I actually like BEE2. I also completely forgot about the cube thing. Maybe you could add cube and up arrow signage or something to remind the player about stacking. You could also try the 70's style. When I checked that, the cube was the antique texture.
Arty  [author] 2 Sep @ 11:45pm 
@NoisyBigEyes If you mean at the very start, you're meant to use the cube and jump on top of it to get up. like in the companion cube test in portal 1. If you mean something else I'm unsure.

Also the Cube being rusty is just from me using the 1980's Style from Bee2. I do kinda want it not that exactly, but that's something I'll do in the future, I just want to get stuff made, and I can always come back eventually and make it more unique and try out Hammer
NoisyBigEyes 2 Sep @ 9:28pm 
I'm softlocked. Can't go up the stairs to get back to the main room after getting a cube. Also, why is the cube rusty and I'm curious what UCPs you used.