Stellaris

Stellaris

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United Sci-Fi Races (Ever Universe)
   
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956.188 MB
2 Sep @ 5:44am
2 Sep @ 5:52am
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United Sci-Fi Races (Ever Universe)

In 1 collection by Ever Universe
Ever Universe's Mod Collection
42 items
Description
Stellaris version 4.0.* - NOT achievement compatible - English only

Maintenance Disclaimer

While I will be keeping this mod afloat through numerous updates, the contents of the mod belong to the original author of the merge, as well as to the authors of the individual portraits. As such, if they wish to have this mod taken down, I will do so.

Introduction:

This mod offers players a wide array of portraits from various sci-fi worlds such as Star Trek and Star Wars, enhancing the roleplay potential for those who want to spice up their game. There are over 220 different portraits to choose from, each having individual customization options, though not all are animated. By default, randomization is turned off for these portraits, however I will make a submod in the future that enables it for those who want it.


Portraits:

The full description of the contents can be found on the original mod's page.

Babylon 5 – 1 animated (Narn);
Mass Effect – about half animated (from EDI, Prothean to Geth, Kett)
Star Wars – about half animated (Mirialan, Zabrak, Twi’lek, Togruta, Sith, Chiss, Sullustan, Jawa, Rodian, Neimodians, Duros)
Star Trek – all races animated;
Miscellaneous Races – Na'vi from Avatar, Xenomorph, Terminator, 2 Star Gate races and 3 PlanetSide factions animated, Protoss;
Special Stellaris Races – all (Contingency, Unbidden, Robots, Swarm) races animated;
Halo – Cortana, UNCS, Prehuman, Covenant races;
Doctor Who – all races static;
Warhammer 40k – all races static;
XCOM – all races static.
Fantasy - all races animated.

Additional features:

- This mod also offers custom namelists for certain portraits, as well as special systems and planets, for a more immersive experience.

Compatibility:

- Please don't use this mod with other mods that add the same portraits, since they will conflict. Aside from that, this mod should be compatible with pretty much anything.
Popular Discussions View All (2)
3
9 Sep @ 10:51pm
PINNED: Feature Requests
Ever Universe
2
8 Sep @ 10:24pm
PINNED: Bug Reports
Ever Universe
26 Comments
G-Man 8 Sep @ 2:21pm 
We appreciate the enjoyment of our work in our Star Trek New Horizons mod.
Even though we are happy to share our work, we insist on receiving credit for it.

Please add the credit with a link to our Steam page here and to all other borrowed creations and assets from our mods, such as ‘Star Trek: New Horizons’.

Thank you.
Ever Universe  [author] 8 Sep @ 2:59am 
As I said, I won't be doing that since sorting 200+ portraits on vanilla categories is very time consuming. If anyone wants to do it on their own time, feel free to make a fork of this mod, and I'll link it in the description for those who want it.

As I can't do graphical design for stellaris, I can't add new flags or icons to the mod. (it took me 2 hours to make a single icon for my Become the Dragon mod)
KayinDreemurr 8 Sep @ 1:58am 
First, a thought, regarding most recent comment- would it be possible to individually tweak some of the species to have access to those kinds of species class traits?

Second, will this mod ever seek to incorporate any of the icon/flag collections as well?
Ever Universe  [author] 7 Sep @ 9:57am 
@Ulthar; The portraits in this mod are assigned to special species classes, so they won't be recognized as any of the functional classes like Mammalian, Reptilian etc. They are just far too diverse for me to assign each one to a vanilla species class, so traits dependent on the class won't work for them.
Ulthar 7 Sep @ 9:50am 
fantastic. thank you for doing that. sometimes for evolution purposes there are specific race traits like laying eggs and wings by race type. how's that work here?
Ever Universe  [author] 7 Sep @ 5:25am 
@Ulthar; The portraits of this mod have random spawning disabled, which means that you won't encounter them in your runs unless you create a custom empire with them and spawn it yourself.
clyde 6 Sep @ 11:53pm 
@truelove101992 Under the "Portrait" section of the description it lists which portraits have animations. It seems majority do not.
truelove101992 6 Sep @ 10:20pm 
Dumb question, but do these move or are they static images?
Ulthar 6 Sep @ 9:29pm 
Thank you! is there a way to delete a few of these races and/or set them to not auto generate as they may break immersion for me.

Additionally, how do these additional categories play with the origins on ultimate predator?
Ever Universe  [author] 6 Sep @ 5:05pm 
@RoZelMac; I'm not currently planning on expanding this mod, I've only updated what was already there.