Space Engineers

Space Engineers

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LIM Autumn II | Survival-Ready Heavy Cruiser
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Type: Blueprint
File Size
Posted
Updated
7.208 MB
1 Sep @ 7:53pm
2 Sep @ 8:32pm
3 Change Notes ( view )
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LIM Autumn II | Survival-Ready Heavy Cruiser

In 3 collections by LadyLime
Lagrange Interplanetary Motorworks
181 items
Lagrange Military Fleet
75 items
Lagrange 4th Generation Ships
30 items
Description
The Autumn II class of heavy cruiser comes into the fray with many improvements over previous systems. More AI-integration in the form of C.L.A.I.R.E. (Central Lagrange Artificial Intelligence Regimental: Emotion), a variation on Lagrange's central AI "Clair". This newer model of smart AI features emergent emotional responses and is aimed to grow with crews and ease newer crewmen into their roles. Claire is rather temperamental at times and is known to become bored when nothing's going on, and as she is a major drain on the ship's power systems, it is advised to turn her off during armed conflicts (having her on just toggles the AI type, and she responds to actions taken onboard the ship and will warn you when your hydrogen or oxygen are getting low).

As for the ship itself, it is a redux of the original Autumn-Class, and is intended as a close-quarters brawler armed with a large custom turret for devastating introduction shots - or to accurately hit fleeing targets. It was developed within the Tarsonis Commonwealth by LIM and MCI for use by its navy, and to lead the charge to retake the moon of Korhal. The effects of its development can be seen by its more utilitarian accommodations, smaller internal shuttle bay, and an MCI utility mount/docking module on the dorsal spine of the ship.

The Autumn II would go on to be reworked into a mercantile megaship and from those improvements be reworked into a Flight II featuring the removal of the railgun turret, and the expansion of the ventral quarters to scale down its offensive capabilities, but to drastically improve its versatility in peacetime.

You can join this new experience at

||| - - I've started taking tips if you wanted to offer any support, I only opened it up because people have wanted to donate in the past but I didn't want to give out my personal info :) - - |||
https://buymeacoffee.com/ladylime

~~ Stats ~~

Decks: 3
Empty Jump Range - 2,576km
Length: 188m | Width: 70m | Height: 39m
PCU: 43,841

- 1x Custom Railgun Turret
- 1x Gravity Generator
- 1x Large Reactor
- 1x Medical Room
- 2x Large Cargo Containers
- 2x Oxygen Tanks
- 3x Large Hydrogen Tanks
- 3x Small Hydrogen Tanks
- 8x Assault Cannon Turrets
- 8x Assemblers
- 10x Jump Drives
- 12x Artillery Turrets
- 14x Batteries
- 14x O2/H2 Generators
- 34x Gyroscopes
- 110x Space Balls

~~ Credits ~~

Bridge radar built using Whiplash's Turret Based Radar -
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1707280190

Custom turret script TCES -
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2753791447

Isy's Simple Doors -
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1751168996
5 Comments
La Ego 5 Sep @ 9:35am 
For Democracy!
LadyLime  [author] 4 Sep @ 2:45pm 
@Leo I nowadays start with the engines or bridge and build off from there starting with planning out the length, and then I just start printing out the idea I'd been building in my head for weeks prior.
Galactic Gamer 4 Sep @ 12:34pm 
Very democratic, the Federation values your work :steamthis:
Leo 4 Sep @ 8:44am 
Hello. I know this may seem obvious to you, but I just wanted to ask how do you even begin building such a ship of this size? I mean, the details are a different level itself but how do you plan your conveyor routes, where to put turrets, storage, etc.. The reason I'm asking this because this build looks simply incredible, and I can't fathom how it came to be, lol.
VanLabyrinth 3 Sep @ 11:29pm 
super destroyer, GLORY TO SUPER EARTH!!!!