Total War: ATTILA

Total War: ATTILA

Not enough ratings
Super Nova Attila
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
17.765 MB
1 Sep @ 2:44pm
7 Sep @ 6:15pm
3 Change Notes ( view )

Subscribe to download
Super Nova Attila

Description
This is a submod for Nova Attila that combine a number of popular mods, adding more complexity to your campaigns. I can see why these mods didn't make the cut for Nova Attila as a more focused, "Vanilla+" experience, but if you are like me, you like the campaign map feeling a bit more like a 4x game.

This is compatible with the Aug 28 2025 version of Nova Attila. It has an edited startpos.esf file, mainly changing fertility. Set up the load order for Nova Attila; this goes after the cosmetic mods, but before Nova Attila itself.

Features at a Glance
  • IMPROVED CLIMATE CHANGE - 12 fertility levels, halved building effects
  • FIXED BUILDING SLOTS - Restores slots (Ancyria, NT Bostra, Eusebia, Argent)
  • SPECIALIZED MINOR CITIES - Fully integrated with other mods here
  • BARBARIAN ROADS - Barbarian towns and cities give minor road effects.
  • SUPPLY WAGONS - High level towns and cities have supply wagons and barrels
  • SUPPLY SYSTEM - Implements the nice bar version of the Supply System
  • REGION TRADING - Implements the region trading mod.

The Details
Improved Climate Change
Increases fertility levels to 12. Halves the effect of fertility on most buildings, often rounding down; most fertility levels are increased (from 1/2/3/4/5 to 1/3/5/7/9), so they aren't quite doubled - most players will plunk a sanitation building down that buffs fertility at least a bit, so that should balance out (and if it's not enough, build a farming town with the next feature). The climate change script is untouched.

Fixed Building Slots
Ancyria, Argentorarum, Caesaria Eusebia, and Nova Trajana Bostra no longer have missing slots.

Specialized Minor Cities
A fork of DETrooper's mod that adds in Rome II style specialized minor cities. All building factions can make farming cities - they have inferior garrisons and no walls, but add food and buff fertility. Romans can also build limes (garrison cities) with high maintenance costs (perfect for that WRE campaign to harden up the Balkans and Rhine).

Barbarian Roads
Barbarian settlements provide slightly more road growth - still a joke compared to the Romans, but not nothing. Barbarian farming towns provide less road work.

Supply Wagons
There's two great mods out there that give you a little resupply unit that can reload your ranged units: Loewenstein and Caligula's Supply Wagon + Barrel and Abror's Supply Baggage. Caligula's models are free to use, so I made a fork of that - but I mimicked the much more sensible way Abror implemented the reloading ability. It uses unused Arena abilities rather than modifying the resupply ammo ability from naval archers; this means it doesn't turn marine archers into infinite ammo boxes!

Supply System
Adds in Bruga's excellent Supply system - the later version that adds a little bar, not just an icon. Integrates with Nova Attila's implementation of Pigs, Slums, and Palaces as well as with Specialized Minor Cities; all agriculture/husbandry and city buildings give supply properly, and Roman fort settlements provide logistical buffs like a military building.

Region Trading
Implements the region trading mod you've seen floating around here.

Notes
Not compatible (yet) with the Dominium Macsen mod. Shouldn't be hard to make those edits again, just waiting since the mod's new to see if there is a patch or tweaks to come.

If you're reading this, thanks, and I hope you have a great time relaxing and kicking back with or without this mod.

12TPY Version!
Not fiddly enough for you? Here's a 12TPY version.

Dominium Macsen Patch
Here, add this to your load order if you want this to work with Dominium Macsen.

Future Changes?
"Vanilla Plus" mods are more the purview of Nova Attila, so I'm really only thinking about "mods with mechanics" as potential additions.
3 Comments
AugustDrake  [author] 4 hours ago 
Minor tweaks to stop the AI from building siege wagons like they were shock cavalry.
AugustDrake  [author] 5 Sep @ 9:35am 
Dominium Macsen patch added!
AugustDrake  [author] 4 Sep @ 5:28pm 
Wow, a lot of favorites already! Thanks folks!

I have been asked about the Dominium Macsen mod a few times now, I will use ESFviaXML to merge in the changes this weekend, it's just the fertility and slot tables. It will probably just be a startpos only patch.