Sea Power

Sea Power

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Top Gun Exam
   
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Timeframe and Location: 1980s, 1990s
Mod Type: Linear Campaign
Object Type: Fighter, Interceptor
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20.662 MB
1 sep @ 10:56
22 sep @ 20:22
9 ändringsnotiser ( visa )

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Top Gun Exam

Beskrivning
A series of high difficulty fighter focused scenarios that will require you to use known effective fighter tactics that work in Sea Power.

Recommended campaign music playlist: https://youtube.com/playlist?list=PLcGyhl096oFR4Ej-pKzdSxPbBOO1efpqQ&si=sQxuwllEToRqZV8K

Music track associated with the campaign:

Campaign Introduction Dialog -> Meteor Fightertown

Teaching Dialog 1 BVR Combat and Mission 1 briefing -> Falcon 4.0 Menu Theme 1 Music

Mission 1 combat music -> Meteor Hunter of Lost Souls

Teaching Dialog 2 SAM Evasion and Mission 2 briefing -> Falcon 4.0 Menu Theme 3

Mission 2 combat music -> Fear the Bones

Teaching Dialog 3 Leveraging Fighters for Missile Defense and Mission 3 briefing -> Falcon 4.0 Menu Theme 4 Music

Mission 3 combat music - Falcon 4.0 Menu Theme 2 Music

Teaching Dialog 4 Fuel Management and Managing Flight Ops -> Falcon 4.0 Menu Theme 5 Music

Mission 4 briefing and mission flight transit music -> Meteor Pacific Storm

Mission 4 combat music - Kenny Loggins - Danger Zone

Campaign Ending Dialog -> Top Gun Maverick Anthem/End Credits Music
10 kommentarer
Ian 15 sep @ 16:37 
Great work! Fun missions, challenging, beatable IF you know how to use the right tactics. Definitely not something I'd recommend to a new player but a good challenge for skilled players
Shad 13 sep @ 12:41 
havocsquad, a kind of advice.
Briefing should be very focused, only really important information there. Like primary, secondary objectives, ingress, egress paths, intel. Noone tells what happens in, say, Mongolia if your mission is in Egypt.
If you want to tell the story behind missions - use newspaper or other inter-mission texts, they are there exactly for it. You place pictures with absolutely no explanation why you put it there.
You may want to check Pacific Strike mission pack - it's a very good example on how briefings should look like and how to tell what is happening between missions.
And, finally, I think AI can translate almost anything now for briefings and other texts.
havocsquad  [skapare] 12 sep @ 15:48 
Dan, the fourth campaign event listing about fuel management and flight ops traffic is mentioned as a teaching point. It is not part of the fourth mission briefing itself but part of it (spoiler hider) is critically important in Mission 4

There is the possibility I am going to add a fifth mission later on to the campaign where both of those might be critical.
dan 12 sep @ 7:35 
That was without doubt the best Sea Power experience I had lately. Challenging but doable and teaches you a lot about how to handle your Air Power - if you can learn from your mistakes, that is.

Not sure what the Mission 4 briefing about carrier traffic was about since you must launch everything you have at once to beat it but ok ;)
havocsquad  [skapare] 11 sep @ 16:09 
Shad, regarding Mission 1 briefing, the backstory explains reason why the Egyptians are doing the air strike instead of the Americans.

The mission objective is CLEARLY stated in the briefing under "#4. Mission Orders" as a chemical storage facility, is marked on the map in the briefing AND is marked with text and an area circle on the 2D tactical map in game , please read things over more carefully.

I do agree that the briefing text referencing the mission objective should direct the reader to look at the briefing map to see the estimated location. This will be updated on the next revision of the campaign on the workshop.
Shad 11 sep @ 8:18 
Mate,
After I threw myself through the wall of text, including Iraqi-Kuwait war that is happening like 1000+ nm away and has absolutely nothing to this encounter, I found myself with basically no described targets, goals or whatsoever.
I do respect your care for details, but I really have no tools to determine exact longitudes on your briefing map. How did you expect me to do it ?
Nocturnal Vic 8 sep @ 14:56 
Review:
As promised :) The missions were very demanding. I’m really impressed with how well you managed to design them and create such an engaging atmosphere. I managed to complete the first three missions with minimal losses: in the first I lost just a single aircraft, in the second none at all, and in the third also none. The fourth mission, however, was on a completely different level. It turned out absolutely brutal and I ended up losing almost everything before finally scraping through to achieve the objective.

That intensity made it all the more fun though. I really enjoyed constantly managing fuel levels while still feeling the pressure to push forward as quickly as possible. Overall, the campaign was tough, atmospheric, and extremely rewarding. Fantastic work!
Catlow 3 sep @ 7:30 
Played the first mission of this and it's very fun so far!
havocsquad  [skapare] 3 sep @ 4:14 
It is under campaigns, not scenarios. The same place where the official linear campaign called Calcus of Conflict is.
random_old_nerd 2 sep @ 23:04 
mission does not show up in scenarios