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Briefing should be very focused, only really important information there. Like primary, secondary objectives, ingress, egress paths, intel. Noone tells what happens in, say, Mongolia if your mission is in Egypt.
If you want to tell the story behind missions - use newspaper or other inter-mission texts, they are there exactly for it. You place pictures with absolutely no explanation why you put it there.
You may want to check Pacific Strike mission pack - it's a very good example on how briefings should look like and how to tell what is happening between missions.
And, finally, I think AI can translate almost anything now for briefings and other texts.
There is the possibility I am going to add a fifth mission later on to the campaign where both of those might be critical.
Not sure what the Mission 4 briefing about carrier traffic was about since you must launch everything you have at once to beat it but ok ;)
The mission objective is CLEARLY stated in the briefing under "#4. Mission Orders" as a chemical storage facility, is marked on the map in the briefing AND is marked with text and an area circle on the 2D tactical map in game , please read things over more carefully.
I do agree that the briefing text referencing the mission objective should direct the reader to look at the briefing map to see the estimated location. This will be updated on the next revision of the campaign on the workshop.
After I threw myself through the wall of text, including Iraqi-Kuwait war that is happening like 1000+ nm away and has absolutely nothing to this encounter, I found myself with basically no described targets, goals or whatsoever.
I do respect your care for details, but I really have no tools to determine exact longitudes on your briefing map. How did you expect me to do it ?
As promised :) The missions were very demanding. I’m really impressed with how well you managed to design them and create such an engaging atmosphere. I managed to complete the first three missions with minimal losses: in the first I lost just a single aircraft, in the second none at all, and in the third also none. The fourth mission, however, was on a completely different level. It turned out absolutely brutal and I ended up losing almost everything before finally scraping through to achieve the objective.
That intensity made it all the more fun though. I really enjoyed constantly managing fuel levels while still feeling the pressure to push forward as quickly as possible. Overall, the campaign was tough, atmospheric, and extremely rewarding. Fantastic work!