Arma 3
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[CA] Sidi-Bou-Zid Map, Tunisia 1943
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Data Type: Mod
Mod Type: Terrain
File Size
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640.507 MB
1 Sep @ 9:44am
27 Sep @ 4:20am
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[CA] Sidi-Bou-Zid Map, Tunisia 1943

Description
WELCOME TO THE MOD PAGE OF "Sidi-Bou-Zid Map"!

This mod features a map made by CA unit on the theme of World War II, dedicated to the Battle of Sidi Bou Zid in Tunis in 1943.

The Battle of Sidi Bou Zid (Unternehmen Frühlingswind/Operation Spring Breeze) took place during the Tunisia Campaign from 14–17 February 1943, in World War II. The battle was fought around Sidi Bou Zid, where a large number of US Army units were mauled by German and Italian forces. It resulted in the Axis forces recapturing the strategically important town of Sbeitla in central Tunisia.

The battle was planned by the Germans to be a two-part offensive-defensive operation against US positions in western Tunisia. Generaloberst Hans-Jürgen von Arnim commanded several experienced combat units, including the 10th Panzer Division and the 21st Panzer Division of the 5th Panzer Army, which were to sweep north and west towards the Kasserine Pass, while another battle group attacked Sidi Bou Zid from the south. Facing the attack was the II US Corps under Major General Lloyd Fredendall.

In a few days, the Axis attack forced the II US Corps to take up new defensive positions outside Sbiba. Axis troops were then given time to consolidate their new front line west of Sbeitla. The success of the offensive led the German High Command to conclude that despite being well equipped, American forces were still viable targets for experienced Axis combat troops. This mentality would quickly be shattered in the subsequent battles of the campaign.

The experienced Germans performed well and caused some US losses before General Anderson, who had been appointed to co-ordinate Allied operations in Tunisia, ordered an Allied withdrawal on 17 February. The left (northern) flank of the First Army retreated from a line from Fondouk to Faïd and Gafsa to better defensive positions in front of Sbiba and Tebessa. Eisenhower blamed himself for trying to do too much and the sudden French collapse in the central mountains. Confusing and overlapping command arrangements made things worse. When the II US Corps was forced out of Sbeitla on 17 February and Axis forces converged on Kasserine, the Axis lack of unity of command and unclear objectives had a similar effect on Axis operations.

The poor performance of the Allies during the actions of late January and the first half of February, as well as at the Battle of the Kasserine Pass led the Axis commanders to conclude that, while US units were well equipped, they were still mixed in leadership and tactics. This became received wisdom among the Axis forces and resulted in a deadly underestimation of Allied capabilities as they gained significant experience and replaced poor commanders.

TERRAIN SPECS
Grid size: 4096 x 4096
Cell size: 5
Terrain size: 20480 x 20480
764142 objects

MAP PLANS
-To finish the map with creating all towns and villages on the map

CREDITS:
-Big thanks to senior praporshik Danilyk for helping making this project real!
-Thanks to Shemich for making Sidi-Bou-Zid road sign and photo for this mod!
-CA community for supporting and starting this project!

SUPPORT US!
https://boosty.to/arma3_rkka

DISCORD SERVER LINK :
https://discord.gg/wyyEfbY4Ut
Popular Discussions View All (1)
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3 Sep @ 9:41am
Bug Reports
[СА] Graf_Maximus
39 Comments
[СА] Graf_Maximus  [author] 1 hour ago 
@Dr.Rebus for now there is no date. The map is still WIP but we will try to do it before new year
Dr.Rebus 2 hours ago 
There is a date when it will be released when free from IFA AIO
[СА] Graf_Maximus  [author] 18 hours ago 
@SierraopsLi It has buildings, please check if you have Sahara DLC on, but most of the map is the desert with wildlife
SierraopsLi 25 Sep @ 2:54am 
Is the map suppose to be without buildings?
sneekiplum 9 Sep @ 3:00pm 
finally a good map using the western sahara. excited to play with the new villages and custom aqueduct
Dr.Rebus 9 Sep @ 12:31pm 
Ok thank you, I will wait for version without IFA3, I can't wait!
Mas 8 Sep @ 6:04am 
Thank you, def keeping tabs on it. Cool looking terrain, and be a nice new addition to north Africa region
[СА] Graf_Maximus  [author] 8 Sep @ 3:34am 
@Mas it’s needed for the bridge object which simulates aqueduct. When we will finish our own 3d model, then the ifa won’t be needed anymore
Mas 7 Sep @ 3:10pm 
what's IFA3 AIO needed for? Genuine question. Wrecks? Bunkers? Buildings?
Lukin 7 Sep @ 2:14pm 
Lmao just download compat data.