Dominions 6

Dominions 6

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Achaemenid and Hellenistic World
   
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110.395 MB
31 Aug @ 3:23pm
2 Sep @ 5:59pm
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Achaemenid and Hellenistic World

In 2 collections by Vesporium
Vesporium's Ancient Historical Maps
4 items
All Maps based on our Earth
13 items
Description
353 provinces : 288 land and 65 sea (revealed map)
Work In Progress

This map is a sub-part of the “Huge Classical Ancient Mediterranean” map, and is a non-wraparoundable map (a flat map), from Greece and Cyrenaica on west, to Indus, Himalayas and Transoxiana on east, and from Ciscaucasia on north, to present-day Sudan, Eritrea and Arabia on south. This map is based on classical antiquity (especially from the Vth century BC/BCE to IInd century BC/BCE) nations, provinces names and lore. Here you can recreate, in Dominions 6, epic campaigns of Darius and Alexander, as entirely reforming many empires : Egyptian, Assyrian, Babylonian, Achaemenid, Alexander's empire, and all Hellenistic kingdoms.

I made this map so as to be able to have a certain number of Dominion nations, reduced compared to “Huge Classical Ancient Mediterranean” (designed for 30-31 nations), especially for players who like this concept but would like a smaller map.

I myself place the locations of each throne on this map as sites, which means that if you want to avoid duplicates, you should set “0 thrones” (thrones placed as sites always appear).
Now I've placed 23 thrones : 9 level 1, 11 level 2 and 3 level 3, so a total of 40 ascent points. Some thrones will be added later.
However, independent defender units have not yet been made, so thrones are not yet especially harder to guard than any other independent province.

This map is designed for the 17 following nations (especially EA) : (*=mod nation)
For each era, each lign is designed for one and only one naion, and lists all nations which have a same or a very near capital/spawnpoint/starter. For each era, more canonical nation is listed first.

3 underwater/amphibian nations :
- South Mediterranean/Cyrenians : EA Pelagia, MA Pelagia, LA Erytheia
- Minoans/Mycenians : EA Therodos
- Pontians : EA Atlantis, MA Atlantis

14 land nations :
- Epirots : EA Mekone, MA Arcoscephale (macedonians), LA Phlegra
- Athenian Greeks/Delian League : EA Arcoscephale, MA Phlegra (spartians), LA Arcoscephale
- Thracians/Macedonians or Pergamians or Byzantians : EA Paionia* (thracians-macedonians), EA Ermor (pergamians), EA Pangaea (thracians), MA Pythium (pergamians), MA Pangaea (thracians), LA Pangaea (thracians), LA Pythium (byzantians), LA Hagia* (byzantians)
- Sauromatians/Cimmerians/Scythians/Sarmatians : EA Sauromatia, EA Scythania*, EA Rus, MA Androphagia*, MA Nidavangr, MA Vanarus, LA Bogarus, LA Sovirus* (soviet)
- Assyrians : EA Abysia, MA Abysia, LA Caelum (armenians)
- Hebrews/Israelites/Philistines/Palestinians/Caananites : EA Hinnom, MA Ashdod, LA Gath /OR/ Phoenicians : EA Berytos, MA Abdera*
- Egyptians/Lagids (in Low Egypt) : EA C'tis, MA C'tis, LA C'tis
- Nubians/Kushites : EA Aaru Ma'at*, EA Sheseba* (blemmyes), EA Runkuma*, MA Adwa* (currently not functional mod nation), MA M'zurah*, MA Machaka, LA Was'set* (upper Egypt)
- D'mt/Aksumites/East Africans : EA D'mt*, EA Machaka, MA Ind, MA Nusul*, MA Ubuwanda*, LA Ubuwanda*, LA Abysia
- Arabs : EA Ubar, EA Musafir*, MA Na'Ba, MA Al Mada'In*, LA Qadesh*
- Babylonians : EA Ur, EA Shinar*, MA Uruk, LA Warka*
- Achaemenid Persians/Parthians : EA Xsaca*, EA Caelum, MA Caelum, LA Ragha
- Saka/Bactrians/Sogdians : EA Sinkiang*, EA T'ien Ch'i, MA T'ien Ch'i, LA T'ien Ch'i, all chinese mod nations*
- Indians/Indo-Scythians/Mauryans : EA Kailasa, EA Lanka, MA Bandar Log, LA Patala

Additional capitals/spawnpoints :
- Libyans : LA Kel Imizihit*
- Cyprus : MA Phaeacia
- Palmyrians : MA Serjilla*
- Kartvelians/Georgians : LA Kartvelia*
- Tibetans : EA Tufan*

+ A single province for only spectator nations, like Omniscience*

Warning : Some of these modnations are not compatible, but it's partially being worked on.
2 Comments
Vesporium  [author] 1 Sep @ 10:29am 
I made a mistake with two egyptian provinces : the “Waset (Thebes)” point (67), on the wrong side of the Nile border, resulting in a partial inversion with Abydos & Thinis (73) (the connections and territories are correct, but the points are reversed, Waset should be at the south-east and Abydos & Thinis should be at the north-west.
Vesporium  [author] 1 Sep @ 10:26am 
Hello everyone,
In this comment area, you can give me your advices, ideas and suggestions concerning this map, for example concerning the capital/spawnpoint that a particular nation or modnation should have, whether I should modify this or that feature of this or that province or connexion, or to give feedback from a game you've played on this map.