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Flamer transports kept spawning the whole game near our bases. Seemed like a bug? I see the Sept 3 patch notes say that was fixed, but we played on Sept 5th!
- Fixed issue where transports were spawning after sector 1 was finished.
- Increased FOW reveal around bases, and sector 2 objectives.
- Increased speed slightly of super crocs from x2 to x2.5
- Miner other tweaks throughout.
- Increased Field of View time for mission objectives.
- Added supply crates around boats.
- Increased time on instructions from 10-15 seconds.
- Sector 4 Super Croc tanks dmg reduced. They were tad too strong.
- Fixed a bunch of capture zone cleanup areas.
- Added more FOW hints for each mission.
- Added wave of tanks from both sides after completing mission 4.
- Misc other tweaks throughout.