Sid Meier's Civilization V

Sid Meier's Civilization V

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CyanCloud's Argentine Republic
   
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File Size
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12.260 MB
31 Aug @ 1:57am
7 Oct @ 10:46am
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CyanCloud's Argentine Republic

In 1 collection by CyanCloud
CyanCloud's Historical and Semi-historical mods
12 items
Description
Add the Argentine Republic under the leadership of Hipólito Yrigoyen

UA. Revolution in Peace. +1 Happiness for each Factory, Workshop, and Windmill. +50% more Oil from Wells and Offshore Platforms. Wells, Offshore Platforms, and Pastures each provide +1 Gold.

UU. TAM. Replaces Modern Armor. It costs 20% less to build. Instead of requiring Aluminium, it requires Oil. However, it is 10% less strong than its counterpart. This is compensated for by a unique Promotion that allows it to be 15% stronger in combat within friendly territory.

UI. Industrial Cold Storage. Available after researching Refrigeration technology. Cannot be built adjacent to another Industrial Cold Storage. Provides +2 Food and +1 Production. When built next to the city, grants +1 Production and +1 Food for each adjacent Pasture. Additionally, upon researching Ecology, gain +1 Science.
*Note: The extra food bonus is not visible on the map above the improvement. It is added directly to the city as food provided by a building.

The city-state of Buenos Aires was replaced by Fort-de-France, the capital of Martinique.

This mod is compatible with: Cultural Diversity (JFD), Yet (not) Another Earth Maps Pack (Gedemon), Ethnic Diversity - Steam version (Gedemon/Nutzzz), Historical Religions Complete (Tomatekh) and Unique Cultural Influence (Ryoga)
5 Comments
Strudeler | Tatary 6 Oct @ 3:32pm 
Oh, more Argentine suffrage. Lovely.
CyanCloud  [author] 23 Sep @ 11:12am 
The Bahamas is in my plans, along with other Caribbean countries, but that will be later on.
sleepy owl 23 Sep @ 2:27am 
Could you make Bahama civilization?
CyanCloud  [author] 31 Aug @ 10:23am 
Thanks for the recommendation!
Orangechrisy 31 Aug @ 8:43am 
Btw if you want the UI to have those adjacency yields shown properly on the tile then you should check out my Northern Paiute UI lua (though I just realized from this that it doesn't check if the [extra yield related item] is pillaged/removed, but that can probably be solved with the tRoundDancePlots table that i use to hold the UI state (as 1/2/3) to be a table of tables where the inner table holds the state and the number of extra yield tiles or whatever)