Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tags: Mods
File Size
Posted
Updated
4.672 MB
31 Aug @ 12:09am
31 Aug @ 12:11am
2 Change Notes ( view )

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BepInEx

Description
You need to install the doorstep, just like in unity.

Here it's named winmm.dll just copy that and the cosmoteer_injector.toml into the Bin folder in your cosmoteer install.

You can right-click the mod in this list to show where you can find those files and you can right-click cosmoteer in your steam library then go to manage and show local files to find the cosmoteer directory. Those files need to be placed in the Bin folder.

NOTE: enabling or disabling this mod won't do anything.
6 Comments
Bubbet!  [author] 7 Oct @ 6:00pm 
The mod list, in the main menu. At the bottom left.
Crimson Alpha 4 Oct @ 8:53am 
What does "right-click the mod in this list" mean exactly? What "list" are you referring to?
SaJn2511 3 Oct @ 12:38pm 
Just copy those two files somewhere in the bin folder, right?
Bubbet!  [author] 8 Sep @ 4:06pm 
Because bepinex supports coreclr which is what cosmoteer uses under the hood.
Nyx (She/Her) 7 Sep @ 7:25am 
@oktakon BepInEx is a widely known unity DLL Hook that can load mods in games that don't support them

that said....isn't this game a custom...engine?? Why is BepInEx here...?
Oktakon 1 Sep @ 2:52pm 
and this mod is for what exactly ?