Tabletop Simulator

Tabletop Simulator

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Dune: War for Arrakis (scripted w/ 2 first exp.) [quick fix ed.]
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2
Play Time: 120 minutes
Language: English
File Size
Posted
1.002 MB
30 Aug @ 3:05pm
1 Change Note ( view )

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Dune: War for Arrakis (scripted w/ 2 first exp.) [quick fix ed.]

Description
this is a [quick fix ed.] meaning this mod is someone else's work (all credits to them, really!)
, but it appears now those persons have moved on, became unresponsive and have abandoned supporting their (yet still faulty) mod.

my goal here is to just quickly fix those: I am not trying to improve the mod or develop new features (otherwise, it would not be tagged [quick fix ed.]).

enjoy!
and as always, if you like a board game on TTS, try to track down a physical copy to support the designer and publisher whose work you appreciate.

based on pestilence's mod (which was already based on some prior mod).
fixes: - all? the issues when resuming a game (aka. save/load): the nil values, the prescience/vehicle/leader scripts that stopped working... - some renaming here and there when encountering a few typos
3 Comments
z|fn@b  [author] 31 Aug @ 2:03pm 
@yc2nqle3: I have to confess, I only played the base game so far ^^.
anyway, when I select the Spacing Guild expansion during setup, I can see/use the Guild Navigator model just fine, sitting on its card next to the Harkonnen heighliner board...
and when I look at the rules for the Navigator, I don't see why any scripting would be involved.

if you can give me a maximum details of what the problem is, when it happens (and how to reproduce it), I can have a look...
NickWoot 30 Aug @ 10:10pm 
Where are the solo cards I wonder?
yc2nqle3 30 Aug @ 5:02pm 
Sadly the Guild Navigator model still won't load, ah well XD Everything else works fantastic :D