Garry's Mod

Garry's Mod

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Near Bullet Shake
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Scenic, Realism
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Offentliggjort:
Opdateret:
10.520 KB
30. aug. kl. 13:39
3. sep. kl. 22:38
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Near Bullet Shake

I 3 samlinger af Lynch
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Beskrivelse
[ko-fi.com]

Please take a moment to read the full description before subscribing. Thank you for your understanding.

ABOUT:
A very simple addon that makes use of "util.ScreenShake()" (and other methods) to simulate impact effects every time a bullet hits the world or a prop near a player.

KEY FEATURES:
  • Optimized.
  • Configurable effect range.
  • Configurable effect frequency.
    • It works exactly like a cooldown, if the frequency is set to 2 then no matter how many bullets hit near the player, the effect will only play once every 2 seconds per hit.
  • It comes with three modes in which the effect will be produced.
    • 1 = uses util.ScreenShake()
    • 2 = uses Viewpunch ([For Developers] Local Viewpunch)
    • 3 = uses CalcView hook (works fine with other addons that use CalcView)
  • Most likely compatible with addons that modify the player view/camera.

INCOMPATIBLE WITH Universal Bullet Penetration

Enjoy.

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TAGS realism, effect, shake, realistic, impact, bullet, fire, npc, entity, player, weapon, view

Additional credits:
  • BaJlepa 6oJlbIIIou' eJlDaK - For creating "[For Developers] Local Viewpunch"

Contact information: Discord – lynch18

Copyright © 2025-20XX by Lynch, All rights reserved.
No part of this content, including files or code, may be reproduced, copied, adapted, merged, or modified without prior written consent from the original author, Lynch.
Unauthorized use or reproduction of this content may violate Valve's Terms and Conditions and Steam Workshop Rules Official Garry's Mod Wiki[wiki.garrysmod.com].

Any violation of this copyright notice will result in a formal DMCA complaint and report to Steam Support. That said, if you’d like to use any of my code legitimately, feel free to contact me and we can discuss it.