Garry's Mod

Garry's Mod

57 ratings
Near Bullet Shake
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Scenic, Realism
File Size
Posted
Updated
10.520 KB
30 Aug @ 1:39pm
3 Sep @ 10:38pm
7 Change Notes ( view )

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Near Bullet Shake

In 3 collections by Lynch
Lynch Addons [GMOD]
9 items
Map Sweepers - Lynch's collection
108 items
Half-Life² Realism - Lynch's Collection
167 items
Description
[ko-fi.com]

Please take a moment to read the full description before subscribing or commenting. Thank you for your understanding.
Kind reminder to all users: spam, irrelevant messages, or copy-paste comments will result in immediate blocking. This notice serves as your only warning.

ABOUT:
A very simple addon that makes use of "util.ScreenShake()" (and other methods) to simulate impact effects every time a bullet hits the world or a prop near a player.

KEY FEATURES:
  • Optimized.
  • Configurable effect range.
  • Configurable effect frequency.
    • It works exactly like a cooldown, if the frequency is set to 2 then no matter how many bullets hit near the player, the effect will only play once every 2 seconds per hit.
  • It comes with three modes in which the effect will be produced.
    • 1 = uses util.ScreenShake()
    • 2 = uses Viewpunch ([For Developers] Local Viewpunch)
    • 3 = uses CalcView hook (works fine with other addons that use CalcView)
  • Most likely compatible with addons that modify the player view/camera.

INCOMPATIBLE WITH Universal Bullet Penetration

Enjoy.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Did you like the add-on? Show support by giving it a thumbs up!


TAGS realism, effect, shake, realistic, impact, bullet, fire, npc, entity, player, weapon, view

Additional credits:
  • BaJlepa 6oJlbIIIou' eJlDaK - For creating "[For Developers] Local Viewpunch"

Copyright © 2025-20XX by Lynch, All rights reserved.
No part of this content, including files or code, may be reproduced, copied, adapted, merged, or modified without prior written consent from the original author, Lynch.
Unauthorized use or reproduction of this content may violate Valve's Terms and Conditions and Steam Workshop Rules Official Garry's Mod Wiki[wiki.garrysmod.com].

Any violation of this copyright notice will result in a formal DMCA complaint and report to Steam Support. That said, if you’d like to use any of my code legitimately, feel free to contact me and we can discuss it.
4 Comments
viromrfox 1 Sep @ 8:02am 
ah makes a lot sense thanks for explaining!
Lynch  [author] 1 Sep @ 4:08am 
Is there a possibility of adding compatibility? Of course, I'll see what I can do.
Lynch  [author] 1 Sep @ 4:07am 
@viromrfox Tested with kurome, most likely both are incompatible. Why? It's simple, those addons change the way a bullet hits the world or a prop, so my addon can't detect when a bullet hit the world/a prop.
viromrfox 1 Sep @ 4:04am 
why dosnt it work with universal bullet penetration? also which one, the one by tanknut or kurome?