Sid Meier's Civilization VI

Sid Meier's Civilization VI

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OftenOviour's Civilization Remake Series
   
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Description
《文明》中总会一些定位尴尬的文明或领袖,他们或是与对应的文明\领袖的能力相性不佳,或是由于某些因素几乎无法发挥出其设计者预期的优势。这个合集中的mod旨在改善这种情况,让每个文明和领袖都有自己的一隅之地。

There are always certain civilizations or leaders with awkward gameplay designs. Some have abilities that poorly synergize with their faction or leader traits, while others struggle to realize their intended advantages due to various limitations. This mod collection aims to address these issues, ensuring that every civilization and leader can carve out their own unique place in the game.
Items (3)
Civilization Remake: Zulu
Created by OftenOviour
It is hard to say that Zulu's design is successful. When AI holds it, we are always hating its Crossbowman Corps. But when we play it ourselves, it is always stopped by others Musketeer. Zulu has the most powerful encampment in the game, which provides Sci...
Civilization Remake: Georgia
Created by OftenOviour
Georgia's weakness is obvious. Almost nobody use this civ no matter in PVP or PVE. I tried it to find why, and get my owner illustration: a defensive civilization without certain ability to expand its empire more easily must fail in competition with those ...
Civilization Remake: China (Agricultural Empire)
Created by OftenOviour
Civilization Remake Series typically focus on civilizations with low pick rates and mediocre mechanics, but there are exceptions. The original Chinese civilization's traits are certainly not weak, but they often feel too generalized and don't quite fit the...