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1.353 MB
28 Aug @ 12:18pm
2 Sep @ 5:38am
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Nomads Rework

In 1 collection by Marcusec
Simple Rework
30 items
Description
I share with you my nomads Overhaul, the mod "Nomad cape" will be required as dependencies because it's to good for not being required.

If you like this mod do not hesitate to check my "Hiver rework" both mods work great in sinergy. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556519872&searchtext=Hive+Rework

Version 2 is now there !
-Reworked the settled village in Dreg
-Added police station in both villages
-Added various bounties to collect in both villages (see patchnotes)

What does the mod:
- Total rework of the settled village in Shem, added a bar/trader, most NPC are set on regenerate since it's a conflict zone wit a lot of beak things and bandits.

- Added "Nomad Warrior" a variant of the nomad with combat stats in the 55, a few of them will now escort classic nomads caravans.

- Added a variant of the Desert Sabre named "Nomad Desert Sabre (Yes I know, very original) this sabre will have a +33% bonus damage on all animals (instead of the classic Dog/Skimmer/spider) and a +10% on humanoids, as a counterpart it loses 0.15 blunt damage on the global multiplier, the range remains the same and the weapon now weight 7kgs instead of 8. I didn't add Blueprint in the game but if some people are interested I can add it.

-Added a new weapon manufacturer (only used by nomads) named "Nomad Sharpening" it is the same lvl as catun but instead of the 0.2 blunt multiplier it is 0.2cut multiplier. It also uses Catun textures since I am not able myself to create textures. This weapon Grade only applies to 3 weapons "Nomad Desert Sabre"/"Polearm"/"Heavy Polearm" Those weapons can be buy in the Bar when talking to the trader !

-All nomads have been regear armours and weapons (in a nomad style of course), the classic nomad stats remains unchanged but now instead of their mythical staff they also have a chance to wear Polearm/heavy Polearm/Nomad Desert Sabre there is still a chance for them to spawn with the almighty staff.

-Created new mercenaries named "Nomads Swordsmans" they got 55 combat stats and wear the new weapon ! since they are quite powerful compared to Vanilla mercenaries, they can only spawn as a 5-6mans Squad (in population x1). Those mercenaries are still nomads so they will be roaming and sometimes hanging in a bar to rest ! you have a small chance to see them in UC and Shek zones and an increased chance in Shem and Dreg.

Mod load order:
-Nomad Cape
-Marcusec Nomads Rework

More to come (?):
-Creating a custom Nomad Start.

An import is required if you already loaded the zone (important after installing/uninstalling a mod helps to keep your data healthy)

Mention to the mod "Radiant better faces and eyes" that I use for my game and screenshots.

Do not hesitate if you have any suggestions or recommendations aswell as reporting unexpected behaviors !
2 Comments
Marcusec  [author] 2 Sep @ 12:16pm 
Hello, I'm not 100%sure how to do it in a clean way so I prefer not posting a garbage patch leading to issues. Sorry !
Weekend 2 Sep @ 10:19am 
hello there..could you make compatibility patch with CATO...thanks