Space Engineers

Space Engineers

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Space Elevator - Space Station Part
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Type: World
Mod category: Experimental
File Size
Posted
245.373 MB
26 Aug @ 10:44pm
1 Change Note ( view )

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Space Elevator - Space Station Part

Description
Initially, I planned to construct a complete space elevator system, including the base, cable, space station, and even the counterweight at the end. However, during the actual construction process, I overestimated my computer's capabilities (laptop, i7 12700H, 32G, RTX 3060 100W), which ultimately forced me to only realize the base and space station parts. Even these two parts had to exist in two separate save files (I built them separately, originally intending to merge all part s into one save file after completion). Whenever I tried to extend the cable structure (the current save file only has a 5km-high cable structure) or merge the two parts into one save file, the game would crash...

Therefore, I will introduce the base part and the space station part separately.
This save file is for the space station part of the space elevator.
The save file for the base part has been included in the "Essential Items".

The main structure of the entire space station part is designed in a cross-shaped segmented layout, with cargo bays located below the cross segments and angled protective shells installed on the exterior of the cargo bays.

The central space of the cross segments is used for docking the space elevator car. The interior of the cross segments features a double-layer structure: the lower level is for cargo storage, while the upper level is for vehicle docking. Each branch of the cross segments follows the same design, with living areas located in the central area and docking ports at the ends.

The living areas required the most effort to build. They were constructed using a mix of large and small blocks, drawing inspiration from shopping mall designs. The area incorporates extensive use of LCD screens and neon lights, with multiple layered levels. It includes shops, a bar, a café, a restaurant, a cinema, a gymnasium, a shooting range, dormitories, a medical area, and a research area. Some areas feature abstract signage made from neon tubes.

The inner side of the living areas is lined with large floor-to-ceiling windows, offering a glimpse of the interior from the outside.

Upon entering the living areas from this side, the right side leads to a shop spanning two floors, with a fitting room on the lower level.

On the left side, ascending a ramp leads to a bar designed across three levels: the first floor features an open bar counter, the second floor offers glass-enclosed private rooms with excellent views, and the third floor is an open terrace with a bonfire.

Adjacent to the shop is a four-story restaurant: the basement level is a terrace dining bar, the first floor is a casual dining bar, the second floor has seating areas with bonfires, and the third floor consists of luxury private rooms with exceptional viewing perspectives.

Next to the bar stands a giant pillar, which functions as an elevator leading directly to the dormitory level. Its exterior is adorned with multiple display screens, making it one of the standout features of the living areas.

On the other side of the pillar is a café, which is only a single-level structure. The abstract neon coffee cup sign here was the first signage I designed and remains my personal favorite among all the signs.

From the second floor of the restaurant, one can access the comprehensive recreation building: the basement level is a shooting range, the middle floor is a gymnasium, and the top floor is a cinema with two screening halls—one large and one small.

Moving further toward the rear of the segment, the left side features six dormitories, each with three levels and capable of accommodating four people. The right side houses the medical zone and research zone, with the research zone including a dedicated laboratory.

The large door at the end of the living areas leads directly to the docking bay. The central area of the bay can accommodate small to medium-sized ships, while the outer structures are designed for docking larger vessels.

PS: Due to the large size of the save file and the high number of blocks, longer loading times or even crashes may occur.
8 Comments
Delta Blue 3 Sep @ 12:57pm 
we may now hope that someone got a crazy pc to merge those two part together ^^
乙寅 31 Aug @ 3:24am 
b站准备发视频吗给你三联
skeleton welder 29 Aug @ 5:55pm 
this is the most insane thing i have ever seen built
Wolfpackalpha8 29 Aug @ 1:52pm 
this seems almost WAY TO LARGE FOR MY PC
TTVytangelofhype 29 Aug @ 12:48pm 
what the pcu like when it built
ben the cat 29 Aug @ 10:23am 
its masseive as fuck
evlkenevl1 29 Aug @ 5:01am 
I hope you liked making this, because I love looking at it. The base part is mind-blowing, too!:steamthumbsup:
Alzumi 28 Aug @ 8:14pm 
Impressive