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No reinforcements for night battles are likely hardcoded. I assume it is possible to "spawn" the corresponding reinforcement units (perhaps not characters) during a battle, but I do not think it is possible to pass the corresponding unit casualties and experience to the reinforcing army after the battle.
o.night_battle = pending_battle:night_battle()
I've never really understood how the game communicates the unit information between the campaign engine and the battle engine. Is it done through the xml files? I looked at the unit destroy mod ("Dead units tell no tales") and it seemed to only edit the xml, but I can't really make any sense of it. Would it be possible to add the reinforcements by taking local armies in the region near the night battle via script and feeding it through the xml somehow?