Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Modular Laser Turrets Standalone
   
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Tags: Mods
File Size
Posted
Updated
42.542 MB
26 Aug @ 4:40pm
3 Sep @ 12:08pm
7 Change Notes ( view )

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Modular Laser Turrets Standalone

Description
Thanks to Swefpifh for the original modular laser mod, and to sirEvans for the textures for the larger roof turrets. Incompatible with either of their mods and my other turrets mod, as my other one uses these parts already.

Light and Heavy Laser Weapons with multiple colors and variants. Contains:

Type-V Modular Small Laser Blaster, Modular Large Laser Blaster; Unlike my other colored lasers mod, these are a separate part from the base game one. The red of the Ion beam from the small OC is actually red, unlike the base game's shade that's closer to pink. Should replace Swefpifh's.

Type-S Roof Blasters: Directly comparable to Swefpifh's Roof Blasters in size and rotation angle/speed, covering less area in both categories than the Type-E. Should replace Swefpifh's.

Type-E Roof Blasters: Directly comparable to sirEvans' Roof Blasters in size and rotation angle/speed, covering more area in both categories than the Type-S. Should replace sirEvans' as well as any from my other mod's old version.

Small Roof Blasters are not high turrets, so other turrets should be able to shoot over them.

Swefpifh's mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890601784
sirEvans' mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891248440
My other turrets mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543516440

Known Bugs:

Occasionally the roof lights around windows can visually appear above roof turrets. The only way to truly fix this is to add a new render layer, which is inadvisable. For the most part, it'll be hard to notice anyways with the textures being edited to not overlap as much as possible.

Huge thanks to RustyDios for fixing some bugs and providing new unlock sprites!
4 Comments
iCeCoPe 1 Sep @ 11:16am 
My next plan was exactly your plan. Great work! The gradient in the icon was a genius stroke! :watchoutsign::steamthumbsup:
Azrael Arouvotz  [author] 30 Aug @ 9:18pm 
Yes and no. You need my other mod active to have those parts, or you'll just get a duplicate ID error and crash.
shephjr15 30 Aug @ 9:06pm 
You mention this is incompatible with those mods, which makes sense using the same naming, but does that mean that it locks you out of the other non-laser turrets that are in the sirEvans' mod? Namely the Cannons and Disruptor?
RustyDios 29 Aug @ 6:33am 
Absolutely love the new icons and blueprints.
I also like the fact that the Roof S and E for SirEvans or Swefpifh mods can also correspond to 'Slim' or 'Expanded' in-game.