Crusader Kings III

Crusader Kings III

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Eastern Roman Culture & Flavor
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26 aug @ 9:41
18 sep @ 9:14
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Eastern Roman Culture & Flavor

Beskrivning
This mod adds a unique Eastern Roman culture to the Byzantine culture group.

I must say that i made this for my own RP purposes. Maybe it really doesn't have any historical accuracy or relevancy at all. I frankly don't care.

The culture starts unrepresented on the map, so no rulers or provinces use it by default. You can use it with the ruler designer as a platform to revive or roleplay as a not-so-fully-Hellenized Eastern Roman. While historically rare to non existent by even CK3’s most earlier start date, this mod explores the possibility that some Eastern Romans retained and sticked to their original identity.





Added decision to restore the Diocese of Egypt
Added flavor to the restored Diocese of Egypt (Augustal Prefecture of Aegyptus)
Added decision to unite the Anatolian themes
Added localizations for eastern_roman cultured kingdom, duchy, county and barony titles. (resources below)
..And many more.

Compatibility: As i am adding more and more additions to the mod, anything could be incompatible. - Sadly, More Character Names mod is one of them. Maybe its fixable by making a compatch, maybe not, idk. I also don't know how. Need feedback.

I’m looking for people to help me to expand the mod and the possibilities. if interested, contact me via Steam!



CONTRIBUTING: I have limited time, so as of now this mod is a community project. If you want to get more directly involved, add me on Discord → menacesdepartir

Please join the dedicated Discord server for the development of the mod![discord.gg]




Lead: YS
Co-developer: Kaiser (kitsune)

Obligatory: Resources i used on Late-Roman naming conventions:
https://www.comitatus.net/pdfs/Comitatus_Guide_SK_Names_2010.pdf
https://www.behindthename.com/names/gender/masculine/usage/late-roman
https://www.behindthename.com/names/feminine/masculine/usage/late-roman
https://www.peiraeuspubliclibrary.com/names/medievalnames/byzantine.html
https://heraldry.sca.org/names/byzantine/family_names.html
https://heraldry.sca.org/names/byzantine/masc_given_names.html
https://heraldry.sca.org/names/byzantine/fem_given_names.html
https://www.jstor.org/stable/j.ctv512x7n.19?seq=44

& Latinizing most of the names from the vanilla greek name_lists.

Chinese translation by 無壹

Also, be sure to check my other map font mod! : )



67 kommentarer
09alexlegendary 8 okt @ 8:36 
Found a way to get the MaA as the greeks you can find the tradition under Regional and just add it if you collect enough prestige! Which is very nice since I like only play as the Makedons in 867
ys  [skapare] 7 okt @ 12:10 
I fixed the broken discord link. I highly encourage all people with modding experience to join since i wont personally be able to work on the mod for the following weeks.
Arditi_2000 6 okt @ 4:39 
the discord link is dead. can you give me new one?
Fylfot 5 okt @ 4:38 
Hello, i have an idea, pleace add a descision to restore late roman cult of sol invictus (Unconquered Sun). The emperor Aurelian revived his cult in 274 AD and promoted Sol Invictus as the chief god of the empire. From Aurelian onward, Sol Invictus often appeared on imperial coinage, usually shown wearing a sun crown and driving a horse-drawn chariot through the sky. His prominence lasted until the emperor Constantine I legalized Christianity and restricted paganism.
09alexlegendary 5 okt @ 0:25 
Hey I have an idea what if you bya cheep decision could restore the ERE culture so you can use the Men at arms even if you are playing historical charecters!
Ray243 3 okt @ 14:40 
Is the Discord down for some reason?
ys  [skapare] 3 okt @ 11:31 
Yeah no problem.
Archivist77 29 sep @ 20:18 
@ys

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Gen1e 21 sep @ 2:18 
Could you please delete the vanilla strings so that it will be easier for the translator to translate the new content?
ys  [skapare] 21 sep @ 0:39 
Hello, i thought getting rid of said titles de jure lands would effectively cease the title's usefulness, i originally intentionally left them out because it could break some aspects of the game and it was easier. But i'll test and if nothing changes, we can make the decisions destroy said titles, yes.