Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OK - so now I have two separate logic paths - if your running SOG_AI you are not using the hard STOP vanilla uses - therefore I don't need to remove the medic from the group to process the move and treatment of the squad. So this path keeps the squad intact.
For those not running SOG_AI - I changed the logic - so the medic leaves the players group entirely - so it can clear the hard STOP vanilla uses - does its treatment - then returns to the same spot in the players squad that it had left from.
Both the moves seem smooth and quiet now - please let me know if you experience any issues.
Here are the mods I typically run:
3den Enhanced
ace
AI Helicopter Decelerate No Climbing
Bloodlust LITE
Burn 'Em Redux
CBA_A3
Drongo's Dynamic Weather
Drongos Map Population
Fire on my shot! Engage mode
JSRS SOUNDMOD 2025 Beta
JSRS SOUNDMOD 2025 Beta
Real Lighting and Weather
S.O.G. Nickel Steel Steam
SCO Solo - SP Enhancements
Simplex Support Services
SOG AI
Splendid Smoke
Suppress
I'm here to help...